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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
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* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2007-2008 Torch Mobile, Inc.
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* Copyright (C) 2013 Google, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_
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#define SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_
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#include "flutter/sky/engine/platform/graphics/Image.h"
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#include "flutter/sky/engine/platform/PlatformExport.h"
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#include "flutter/sky/engine/platform/transforms/AffineTransform.h"
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#include "flutter/sky/engine/wtf/PassRefPtr.h"
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#include "flutter/sky/engine/wtf/RefCounted.h"
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#include "flutter/sky/engine/wtf/RefPtr.h"
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#include "third_party/skia/include/core/SkShader.h"
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namespace blink {
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class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
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public:
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enum RepeatMode {
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RepeatModeX = 1 << 0,
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RepeatModeY = 1 << 1,
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RepeatModeNone = 0,
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RepeatModeXY = RepeatModeX | RepeatModeY
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};
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static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage,
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RepeatMode = RepeatModeXY);
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~Pattern();
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SkShader* shader();
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void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation);
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private:
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Pattern(PassRefPtr<Image>, RepeatMode);
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AffineTransform m_patternSpaceTransformation;
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sk_sp<SkShader> m_pattern;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_
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