flutter_flutter/sky/engine/core/rendering/ClipPathOperation.h
2016-08-09 13:52:15 -07:00

68 lines
2.3 KiB
C++

/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_RENDERING_CLIPPATHOPERATION_H_
#define SKY_ENGINE_CORE_RENDERING_CLIPPATHOPERATION_H_
#include "flutter/sky/engine/platform/graphics/Path.h"
#include "flutter/sky/engine/wtf/OwnPtr.h"
#include "flutter/sky/engine/wtf/PassOwnPtr.h"
#include "flutter/sky/engine/wtf/RefCounted.h"
#include "flutter/sky/engine/wtf/text/WTFString.h"
namespace blink {
class ClipPathOperation : public RefCounted<ClipPathOperation> {
public:
enum OperationType {
REFERENCE,
SHAPE
};
virtual ~ClipPathOperation() { }
virtual bool operator==(const ClipPathOperation&) const = 0;
bool operator!=(const ClipPathOperation& o) const { return !(*this == o); }
OperationType type() const { return m_type; }
bool isSameType(const ClipPathOperation& o) const { return o.type() == m_type; }
protected:
ClipPathOperation(OperationType type)
: m_type(type)
{
}
OperationType m_type;
};
}
#endif // SKY_ENGINE_CORE_RENDERING_CLIPPATHOPERATION_H_