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* Move texture registry ownership to platform view This enables the texture registry to survive activity pause on Android.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/compositor_context.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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namespace flow {
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CompositorContext::CompositorContext(std::unique_ptr<ProcessInfo> info)
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: process_info_(std::move(info)) {}
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CompositorContext::~CompositorContext() = default;
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void CompositorContext::BeginFrame(ScopedFrame& frame,
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bool enable_instrumentation) {
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if (enable_instrumentation) {
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frame_count_.Increment();
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frame_time_.Start();
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if (process_info_ && process_info_->SampleNow()) {
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memory_usage_.Add(process_info_->GetResidentMemorySize());
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}
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}
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}
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void CompositorContext::EndFrame(ScopedFrame& frame,
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bool enable_instrumentation) {
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raster_cache_.SweepAfterFrame();
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if (enable_instrumentation) {
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frame_time_.Stop();
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}
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}
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CompositorContext::ScopedFrame CompositorContext::AcquireFrame(
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GrContext* gr_context,
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SkCanvas* canvas,
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bool instrumentation_enabled) {
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return ScopedFrame(*this, gr_context, canvas, instrumentation_enabled);
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}
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CompositorContext::ScopedFrame::ScopedFrame(CompositorContext& context,
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GrContext* gr_context,
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SkCanvas* canvas,
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bool instrumentation_enabled)
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: context_(context),
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gr_context_(gr_context),
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canvas_(canvas),
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instrumentation_enabled_(instrumentation_enabled) {
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context_.BeginFrame(*this, instrumentation_enabled_);
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}
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CompositorContext::ScopedFrame::ScopedFrame(ScopedFrame&& frame) = default;
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CompositorContext::ScopedFrame::~ScopedFrame() {
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context_.EndFrame(*this, instrumentation_enabled_);
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}
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void CompositorContext::OnGrContextCreated() {
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texture_registry_->OnGrContextCreated();
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}
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void CompositorContext::OnGrContextDestroyed() {
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texture_registry_->OnGrContextDestroyed();
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raster_cache_.Clear();
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}
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} // namespace flow
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