Ian Hickson 449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00

467 lines
18 KiB
Cheetah

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
// This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and
// should not be edited directly.
//
// Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead.
// See dev/tools/gen_keycodes/README.md for more information.
import 'package:flutter/foundation.dart';
/// A base class for all keyboard key types.
///
/// See also:
///
/// * [PhysicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.physicalKey].
/// * [LogicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.logicalKey].
abstract class KeyboardKey extends Diagnosticable {
/// A const constructor so that subclasses may be const.
const KeyboardKey();
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.logicalKey].
///
/// These represent *logical* keys, which are keys which are interpreted in the
/// context of any modifiers, modes, or keyboard layouts which may be in effect.
///
/// This is contrast to [PhysicalKeyboardKey], which represents a physical key
/// in a particular location on the keyboard, without regard for the modifier
/// state, mode, or keyboard layout.
///
/// As an example, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// Conversely, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// {@tool snippet --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the logical "Q"
/// key.
///
/// ```dart imports
/// import 'package:flutter/foundation.dart';
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.logicalKey == LogicalKeyboardKey.keyQ) {
/// _message = 'Pressed the "Q" key!';
/// } else {
/// if (kReleaseMode) {
/// _message = 'Not a Q: Key label is "${event.logicalKey.keyLabel ?? '<none>'}"';
/// } else {
/// // This will only print useful information in debug mode.
/// _message = 'Not a Q: Pressed ${event.logicalKey.debugName}';
/// }
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.display1,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: const Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
class LogicalKeyboardKey extends KeyboardKey {
/// Creates a LogicalKeyboardKey object with an optional key label and debug
/// name.
///
/// [keyId] must not be null.
///
/// {@tool sample}
/// To save executable size, it is recommended that the [debugName] be null in
/// release mode. You can do this by using the [kReleaseMode] constant.
///
/// ```dart
/// const LogicalKeyboardKey(0x0010000000a, debugName: kReleaseMode ? null : 'Special Key')
/// ```
/// {@end-tool}
const LogicalKeyboardKey(this.keyId, {this.debugName, this.keyLabel})
: assert(keyId != null);
/// A unique code representing this key.
///
/// This is an opaque code. It should not be unpacked to derive information
/// from it, as the representation of the code could change at any time.
final int keyId;
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
final String debugName;
/// The Unicode string representing the character produced by a [RawKeyEvent].
///
/// This value is useful for describing or matching mnemonic keyboard
/// shortcuts.
///
/// On most platforms this is a single code point, but it could contain any
/// Unicode string. The `keyLabel` differs from [RawKeyEvent.character]
/// because `keyLabel` only takes into account the key being pressed, not any
/// combining keys pressed before it, so, for example, an “o” that follows a
/// combining dieresis (“¨”, COMBINING DIAERESIS (U+0308)) would just return
/// “o” for [keyLabel], but would return “ö” for [RawKeyEvent.character].
///
/// {@macro flutter.services.RawKeyEventData.keyLabel}
final String keyLabel;
@override
int get hashCode => keyId.hashCode;
@override
bool operator ==(dynamic other) {
if (other.runtimeType != runtimeType) {
return false;
}
final LogicalKeyboardKey typedOther = other;
return keyId == typedOther.keyId;
}
/// Returns the [LogicalKeyboardKey] constant that matches the given ID, or
/// null, if not found.
static LogicalKeyboardKey findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId];
/// Returns true if the given label represents a Unicode control character.
///
/// Examples of control characters are characters like "U+000A LINE FEED (LF)"
/// or "U+001B ESCAPE (ESC)".
///
/// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more
/// information.
///
/// Used by [RawKeyEvent] subclasses to help construct IDs.
static bool isControlCharacter(String label) {
if (label.length > 1) {
return false;
}
final int codeUnit = label.codeUnitAt(0);
return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f);
}
/// Returns true if the [keyId] of this object is one that is auto-generated by
/// Flutter.
///
/// Auto-generated key IDs are generated in response to platform key codes
/// which Flutter doesn't recognize, and their IDs shouldn't be used in a
/// persistent way.
///
/// Auto-generated IDs should be a rare occurrence: Flutter supports most keys.
///
/// Keys that generate Unicode characters (even if unknown to Flutter) will
/// not return true for `isAutogenerated`, since they will be assigned a
/// Unicode-based code that will remain stable.
///
/// If Flutter adds support for a previously unsupported key code, the ID it
/// reports will change, but the ID will remain stable on the platform it is
/// produced on until Flutter adds support for recognizing it.
///
/// So, hypothetically, if Android added a new key code of 0xffff,
/// representing a new "do what I mean" key, then the auto-generated code
/// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to
/// the definitions below, the new code would be 0x0020000ffff for all
/// platforms that had a "do what I mean" key from then on.
bool get isAutogenerated => (keyId & autogeneratedMask) != 0;
/// Returns a set of pseudo-key synonyms for the given `key`.
///
/// This allows finding the pseudo-keys that also represents a concrete
/// `key` so that a class with a key map can match pseudo-keys as well as the
/// actual generated keys.
///
/// The pseudo-keys returned in the set are typically used to represent keys
/// which appear in multiple places on the keyboard, such as the [shift],
/// [alt], [control], and [meta] keys. The keys in the returned set won't ever
/// be generated directly, but if a more specific key event is received, then
/// this set can be used to find the more general pseudo-key. For example, if
/// this is a [shiftLeft] key, this accessor will return the set
/// `<LogicalKeyboardKey>{ shift }`.
Set<LogicalKeyboardKey> get synonyms {
final LogicalKeyboardKey result = _synonyms[this];
return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result};
}
/// Takes a set of keys, and returns the same set, but with any keys that have
/// synonyms replaced.
///
/// It is used, for example, to make sets of keys with members like
/// [controlRight] and [controlLeft] and convert that set to contain just
/// [control], so that the question "is any control key down?" can be asked.
static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) {
final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{};
for (LogicalKeyboardKey key in input) {
final LogicalKeyboardKey synonym = _synonyms[key];
result.add(synonym ?? key);
}
return result;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('keyLabel', keyLabel, showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
/// Mask for the 32-bit value portion of the key code.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int valueMask = 0x000FFFFFFFF;
/// Mask for the platform prefix portion of the key code.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int platformMask = 0x0FF00000000;
/// Mask for the auto-generated bit portion of the key code.
///
/// This is used by platform-specific code to generate new Flutter key codes
/// for keys which are not recognized.
static const int autogeneratedMask = 0x10000000000;
/// Mask for the synonym pseudo-keys generated for keys which appear in more
/// than one place on the keyboard.
///
/// IDs in this range are used to represent keys which appear in multiple
/// places on the keyboard, such as the SHIFT, ALT, CTRL, and numeric keypad
/// keys. These key codes will never be generated by the key event system, but
/// may be used in key maps to represent the union of all the keys of each
/// type in order to match them.
///
/// To look up the synonyms that are defined, look in the [synonyms] map.
static const int synonymMask = 0x20000000000;
/// The code prefix for keys which have a Unicode representation.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int unicodePlane = 0x00000000000;
/// The code prefix for keys which do not have a Unicode representation.
///
/// This is used by platform-specific code to generate Flutter key codes using
/// HID Usage codes.
static const int hidPlane = 0x00100000000;
@@@LOGICAL_KEY_DEFINITIONS@@@
// A list of all predefined constant LogicalKeyboardKeys so they can be
// searched.
static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{
@@@LOGICAL_KEY_MAP@@@
};
// A map of keys to the pseudo-key synonym for that key. Used by getSynonyms.
static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{
@@@LOGICAL_KEY_SYNONYMS@@@ };
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.physicalKey].
///
/// These represent *physical* keys, which are keys which represent a particular
/// key location on a QWERTY keyboard. It ignores any modifiers, modes, or
/// keyboard layouts which may be in effect. This is contrast to
/// [LogicalKeyboardKey], which represents a logical key interpreted in the
/// context of modifiers, modes, and/or keyboard layouts.
///
/// As an example, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// Conversely, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// {@tool snippet --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the physical key
/// to the right of the CAPS LOCK key.
///
/// ```dart imports
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.physicalKey == PhysicalKeyboardKey.keyA) {
/// _message = 'Pressed the key next to CAPS LOCK!';
/// } else {
/// _message = 'Wrong key.';
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.display1,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
class PhysicalKeyboardKey extends KeyboardKey {
/// Creates a PhysicalKeyboardKey object with an optional debug name.
///
/// The [usbHidUsage] must not be null.
///
/// {@tool sample}
/// To save executable size, it is recommended that the [debugName] be null in
/// release mode. You can do this using the [kReleaseMode] constant.
///
/// ```dart
/// const PhysicalKeyboardKey(0x0000ffff, debugName: kReleaseMode ? null : 'Special Key')
/// ```
/// {@end-tool}
const PhysicalKeyboardKey(this.usbHidUsage, {this.debugName})
: assert(usbHidUsage != null);
/// The unique USB HID usage ID of this physical key on the keyboard.
///
/// Due to the variations in platform APIs, this may not be the actual HID
/// usage code from the hardware, but a value derived from available
/// information on the platform.
///
/// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
/// for the HID usage values and their meanings.
final int usbHidUsage;
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
final String debugName;
/// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage
/// code.
static PhysicalKeyboardKey findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode];
@override
int get hashCode => usbHidUsage.hashCode;
@override
bool operator ==(dynamic other) {
if (other.runtimeType != runtimeType) {
return false;
}
final PhysicalKeyboardKey typedOther = other;
return usbHidUsage == typedOther.usbHidUsage;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
// Key constants for all keyboard keys in the USB HID specification at the
// time Flutter was built.
@@@PHYSICAL_KEY_DEFINITIONS@@@
// A list of all the predefined constant PhysicalKeyboardKeys so that they
// can be searched.
static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{
@@@PHYSICAL_KEY_MAP@@@
};
}