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157 lines
5.9 KiB
C++
157 lines
5.9 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLOW_TESTING_LAYER_TEST_H_
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#define FLOW_TESTING_LAYER_TEST_H_
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#include "flutter/flow/layers/layer.h"
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#include <optional>
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#include <utility>
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#include "flutter/flow/testing/mock_raster_cache.h"
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#include "flutter/fml/macros.h"
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#include "flutter/testing/canvas_test.h"
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#include "flutter/testing/mock_canvas.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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#include "third_party/skia/include/core/SkImageInfo.h"
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#include "third_party/skia/include/utils/SkNWayCanvas.h"
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namespace flutter {
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namespace testing {
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// This fixture allows generating tests which can |Paint()| and |Preroll()|
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// |Layer|'s.
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// |LayerTest| is a default implementation based on |::testing::Test|.
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//
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// By default the preroll and paint contexts will not use a raster cache.
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// If a test needs to verify the proper operation of a layer in the presence
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// of a raster cache then a number of options can be enabled by using the
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// methods |LayerTestBase::use_null_raster_cache()|,
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// |LayerTestBase::use_mock_raster_cache()| or
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// |LayerTestBase::use_skia_raster_cache()|
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//
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// |BaseT| should be the base test type, such as |::testing::Test| below.
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template <typename BaseT>
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class LayerTestBase : public CanvasTestBase<BaseT> {
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using TestT = CanvasTestBase<BaseT>;
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public:
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LayerTestBase()
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: preroll_context_({
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nullptr, /* raster_cache */
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nullptr, /* gr_context */
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nullptr, /* external_view_embedder */
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mutators_stack_, TestT::mock_canvas().imageInfo().colorSpace(),
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kGiantRect, /* cull_rect */
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false, /* layer reads from surface */
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raster_time_, ui_time_, texture_registry_,
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false, /* checkerboard_offscreen_layers */
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1.0f, /* frame_device_pixel_ratio */
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false, /* has_platform_view */
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}),
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paint_context_({
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TestT::mock_canvas().internal_canvas(), /* internal_nodes_canvas */
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&TestT::mock_canvas(), /* leaf_nodes_canvas */
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nullptr, /* gr_context */
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nullptr, /* external_view_embedder */
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raster_time_, ui_time_, texture_registry_,
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nullptr, /* raster_cache */
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false, /* checkerboard_offscreen_layers */
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1.0f, /* frame_device_pixel_ratio */
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}),
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check_board_context_({
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TestT::mock_canvas().internal_canvas(), /* internal_nodes_canvas */
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&TestT::mock_canvas(), /* leaf_nodes_canvas */
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nullptr, /* gr_context */
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nullptr, /* external_view_embedder */
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raster_time_, ui_time_, texture_registry_,
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nullptr, /* raster_cache */
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true, /* checkerboard_offscreen_layers */
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1.0f, /* frame_device_pixel_ratio */
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}) {
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use_null_raster_cache();
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}
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/**
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* @brief Use no raster cache in the preroll_context() and
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* paint_context() structures.
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*
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* This method must be called before using the preroll_context() and
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* paint_context() structures in calls to the Layer::Preroll() and
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* Layer::Paint() methods. This is the default mode of operation.
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*
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* @see use_mock_raster_cache()
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* @see use_skia_raster_cache()
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*/
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void use_null_raster_cache() { set_raster_cache_(nullptr); }
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/**
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* @brief Use a mock raster cache in the preroll_context() and
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* paint_context() structures.
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*
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* This method must be called before using the preroll_context() and
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* paint_context() structures in calls to the Layer::Preroll() and
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* Layer::Paint() methods. The mock raster cache behaves like a normal
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* raster cache with respect to decisions about when layers and pictures
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* should be cached, but it does not incur the overhead of rendering the
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* layers or caching the resulting pixels.
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*
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* @see use_null_raster_cache()
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* @see use_skia_raster_cache()
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*/
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void use_mock_raster_cache() {
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set_raster_cache_(std::make_unique<MockRasterCache>());
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}
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/**
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* @brief Use a normal raster cache in the preroll_context() and
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* paint_context() structures.
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*
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* This method must be called before using the preroll_context() and
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* paint_context() structures in calls to the Layer::Preroll() and
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* Layer::Paint() methods. The Skia raster cache will behave identically
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* to the raster cache typically used when handling a frame on a device
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* including rendering the contents of pictures and layers to an
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* SkImage, but using a software rather than a hardware renderer.
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*
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* @see use_null_raster_cache()
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* @see use_mock_raster_cache()
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*/
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void use_skia_raster_cache() {
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set_raster_cache_(std::make_unique<RasterCache>());
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}
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TextureRegistry& texture_regitry() { return texture_registry_; }
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RasterCache* raster_cache() { return raster_cache_.get(); }
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PrerollContext* preroll_context() { return &preroll_context_; }
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Layer::PaintContext& paint_context() { return paint_context_; }
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Layer::PaintContext& check_board_context() { return check_board_context_; }
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private:
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void set_raster_cache_(std::unique_ptr<RasterCache> raster_cache) {
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raster_cache_ = std::move(raster_cache);
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preroll_context_.raster_cache = raster_cache_.get();
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paint_context_.raster_cache = raster_cache_.get();
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}
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Stopwatch raster_time_;
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Stopwatch ui_time_;
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MutatorsStack mutators_stack_;
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TextureRegistry texture_registry_;
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std::unique_ptr<RasterCache> raster_cache_;
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PrerollContext preroll_context_;
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Layer::PaintContext paint_context_;
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Layer::PaintContext check_board_context_;
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FML_DISALLOW_COPY_AND_ASSIGN(LayerTestBase);
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};
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using LayerTest = LayerTestBase<::testing::Test>;
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} // namespace testing
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} // namespace flutter
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#endif // FLOW_TESTING_LAYER_TEST_H_
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