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There's only one parser: the HTMLDocumentParser. No need for the complex class hierarchy. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/680583003
150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef HTMLTreeBuilder_h
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#define HTMLTreeBuilder_h
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#include "core/html/parser/HTMLConstructionSite.h"
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#include "core/html/parser/HTMLElementStack.h"
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#include "core/html/parser/HTMLParserOptions.h"
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#include "platform/heap/Handle.h"
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#include "wtf/Noncopyable.h"
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#include "wtf/PassOwnPtr.h"
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#include "wtf/PassRefPtr.h"
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#include "wtf/RefPtr.h"
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#include "wtf/Vector.h"
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#include "wtf/text/StringBuilder.h"
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#include "wtf/text/TextPosition.h"
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namespace blink {
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class AtomicHTMLToken;
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class Document;
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class DocumentFragment;
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class Element;
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class LocalFrame;
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class HTMLToken;
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class HTMLDocument;
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class Node;
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class HTMLDocumentParser;
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class HTMLTreeBuilder FINAL : public NoBaseWillBeGarbageCollectedFinalized<HTMLTreeBuilder> {
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WTF_MAKE_NONCOPYABLE(HTMLTreeBuilder); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
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public:
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static PassOwnPtrWillBeRawPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, HTMLDocument* document, bool reportErrors, const HTMLParserOptions& options)
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{
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return adoptPtrWillBeNoop(new HTMLTreeBuilder(parser, document, reportErrors, options));
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}
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static PassOwnPtrWillBeRawPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, DocumentFragment* fragment, Element* contextElement, const HTMLParserOptions& options)
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{
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return adoptPtrWillBeNoop(new HTMLTreeBuilder(parser, fragment, contextElement, options));
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}
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~HTMLTreeBuilder();
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void trace(Visitor*);
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const HTMLElementStack* openElements() const { return m_tree.openElements(); }
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bool isParsingFragment() const { return !!m_fragmentContext.fragment(); }
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void detach();
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void constructTree(AtomicHTMLToken*);
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bool hasParserBlockingScript() const { return !!m_scriptToProcess; }
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// Must be called to take the parser-blocking script before calling the parser again.
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PassRefPtrWillBeRawPtr<Element> takeScriptToProcess(TextPosition& scriptStartPosition);
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// Done, close any open tags, etc.
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void finished();
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// Synchronously empty any queues, possibly creating more DOM nodes.
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void flush() { m_tree.flush(); }
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private:
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class CharacterTokenBuffer;
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// Represents HTML5 "insertion mode"
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
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enum InsertionMode {
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HTMLMode,
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TextMode,
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};
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HTMLTreeBuilder(HTMLDocumentParser*, HTMLDocument*, bool reportErrors, const HTMLParserOptions&);
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HTMLTreeBuilder(HTMLDocumentParser*, DocumentFragment*, Element* contextElement, const HTMLParserOptions&);
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void processStartTag(AtomicHTMLToken*);
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void processEndTag(AtomicHTMLToken*);
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void processCharacter(AtomicHTMLToken*);
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void processEndOfFile(AtomicHTMLToken*);
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void processGenericRawTextStartTag(AtomicHTMLToken*);
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void processScriptStartTag(AtomicHTMLToken*);
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InsertionMode insertionMode() const { return m_insertionMode; }
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void setInsertionMode(InsertionMode mode) { m_insertionMode = mode; }
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class FragmentParsingContext {
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WTF_MAKE_NONCOPYABLE(FragmentParsingContext);
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DISALLOW_ALLOCATION();
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public:
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FragmentParsingContext();
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FragmentParsingContext(DocumentFragment*, Element* contextElement);
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~FragmentParsingContext();
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DocumentFragment* fragment() const { return m_fragment; }
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void trace(Visitor*);
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private:
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RawPtrWillBeMember<DocumentFragment> m_fragment;
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};
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#if ENABLE(ASSERT)
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bool m_isAttached;
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#endif
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FragmentParsingContext m_fragmentContext;
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HTMLConstructionSite m_tree;
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
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InsertionMode m_insertionMode;
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#original-insertion-mode
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InsertionMode m_originalInsertionMode;
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// We access parser because HTML5 spec requires that we be able to change the state of the tokenizer
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// from within parser actions. We also need it to track the current position.
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RawPtrWillBeMember<HTMLDocumentParser> m_parser;
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RefPtrWillBeMember<Element> m_scriptToProcess; // <script> tag which needs processing before resuming the parser.
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TextPosition m_scriptToProcessStartPosition; // Starting line number of the script tag needing processing.
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HTMLParserOptions m_options;
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};
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}
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#endif
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