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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "core/css/resolver/StyleResolverState.h"
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#include "core/animation/css/CSSAnimations.h"
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#include "core/dom/Node.h"
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#include "core/dom/NodeRenderStyle.h"
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#include "core/frame/FrameHost.h"
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namespace blink {
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StyleResolverState::StyleResolverState(Document& document, Element* element, RenderStyle* parentStyle)
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: m_elementContext(element ? ElementResolveContext(*element) : ElementResolveContext(document))
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, m_document(document)
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, m_style(nullptr)
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, m_cssToLengthConversionData(0, rootElementStyle(), document.renderView())
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, m_parentStyle(parentStyle)
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, m_applyPropertyToRegularStyle(true)
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, m_applyPropertyToVisitedLinkStyle(false)
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, m_lineHeightValue(nullptr)
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, m_styleMap(*this, m_elementStyleResources)
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{
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if (!parentStyle && m_elementContext.parentNode())
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m_parentStyle = m_elementContext.parentNode()->renderStyle();
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ASSERT(document.isActive());
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m_elementStyleResources.setDeviceScaleFactor(document.frameHost()->deviceScaleFactor());
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}
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StyleResolverState::~StyleResolverState()
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{
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}
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void StyleResolverState::setAnimationUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update)
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{
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m_animationUpdate = update;
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}
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PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> StyleResolverState::takeAnimationUpdate()
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{
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return m_animationUpdate.release();
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}
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} // namespace blink
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