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Also removed the clear property since it's only purpose was to clear floats. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/700703002
237 lines
9.0 KiB
C++
237 lines
9.0 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/rendering/shapes/ShapeOutsideInfo.h"
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#include "core/inspector/ConsoleMessage.h"
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#include "core/rendering/RenderBlockFlow.h"
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#include "core/rendering/RenderBox.h"
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#include "core/rendering/RenderImage.h"
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#include "platform/LengthFunctions.h"
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#include "public/platform/Platform.h"
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namespace blink {
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CSSBoxType referenceBox(const ShapeValue& shapeValue)
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{
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if (shapeValue.cssBox() == BoxMissing)
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return MarginBox;
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return shapeValue.cssBox();
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}
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void ShapeOutsideInfo::setReferenceBoxLogicalSize(LayoutSize newReferenceBoxLogicalSize)
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{
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switch (referenceBox(*m_renderer.style()->shapeOutside())) {
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case MarginBox:
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newReferenceBoxLogicalSize.expand(m_renderer.marginWidth(), m_renderer.marginHeight());
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break;
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case BorderBox:
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break;
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case PaddingBox:
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newReferenceBoxLogicalSize.shrink(m_renderer.borderWidth(), m_renderer.borderHeight());
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break;
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case ContentBox:
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newReferenceBoxLogicalSize.shrink(m_renderer.borderAndPaddingWidth(), m_renderer.borderAndPaddingHeight());
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break;
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case BoxMissing:
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ASSERT_NOT_REACHED();
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break;
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}
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if (m_referenceBoxLogicalSize == newReferenceBoxLogicalSize)
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return;
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markShapeAsDirty();
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m_referenceBoxLogicalSize = newReferenceBoxLogicalSize;
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}
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static LayoutRect getShapeImageMarginRect(const RenderBox& renderBox, const LayoutSize& referenceBoxLogicalSize)
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{
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LayoutPoint marginBoxOrigin(-renderBox.marginLogicalLeft() - renderBox.borderAndPaddingLogicalLeft(), -renderBox.marginBefore() - renderBox.borderBefore() - renderBox.paddingBefore());
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LayoutSize marginBoxSizeDelta(renderBox.marginLogicalWidth() + renderBox.borderAndPaddingLogicalWidth(), renderBox.marginLogicalHeight() + renderBox.borderAndPaddingLogicalHeight());
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return LayoutRect(marginBoxOrigin, referenceBoxLogicalSize + marginBoxSizeDelta);
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}
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static bool isValidRasterShapeRect(const LayoutRect& rect)
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{
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static double maxImageSizeBytes = 0;
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if (!maxImageSizeBytes) {
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size_t size32MaxBytes = 0xFFFFFFFF / 4; // Some platforms don't limit maxDecodedImageBytes.
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maxImageSizeBytes = std::min(size32MaxBytes, Platform::current()->maxDecodedImageBytes());
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}
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return (rect.width().toFloat() * rect.height().toFloat() * 4.0) < maxImageSizeBytes;
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}
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PassOwnPtr<Shape> ShapeOutsideInfo::createShapeForImage(StyleImage* styleImage, float shapeImageThreshold, float margin) const
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{
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const IntSize& imageSize = m_renderer.calculateImageIntrinsicDimensions(styleImage, roundedIntSize(m_referenceBoxLogicalSize), RenderImage::ScaleByEffectiveZoom);
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styleImage->setContainerSizeForRenderer(&m_renderer, imageSize, m_renderer.style()->effectiveZoom());
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const LayoutRect& marginRect = getShapeImageMarginRect(m_renderer, m_referenceBoxLogicalSize);
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const LayoutRect& imageRect = (m_renderer.isRenderImage())
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? toRenderImage(m_renderer).replacedContentRect()
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: LayoutRect(LayoutPoint(), imageSize);
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if (!isValidRasterShapeRect(marginRect) || !isValidRasterShapeRect(imageRect)) {
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m_renderer.document().addConsoleMessage(ConsoleMessage::create(RenderingMessageSource, ErrorMessageLevel, "The shape-outside image is too large."));
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return Shape::createEmptyRasterShape(margin);
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}
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ASSERT(!styleImage->isPendingImage());
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RefPtr<Image> image = styleImage->image(const_cast<RenderBox*>(&m_renderer), imageSize);
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return Shape::createRasterShape(image.get(), shapeImageThreshold, imageRect, marginRect, margin);
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}
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const Shape& ShapeOutsideInfo::computedShape() const
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{
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if (Shape* shape = m_shape.get())
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return *shape;
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const RenderStyle& style = *m_renderer.style();
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ASSERT(m_renderer.containingBlock());
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LayoutUnit maximumValue = m_renderer.containingBlock() ? m_renderer.containingBlock()->contentWidth() : LayoutUnit();
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float margin = floatValueForLength(m_renderer.style()->shapeMargin(), maximumValue.toFloat());
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float shapeImageThreshold = style.shapeImageThreshold();
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ASSERT(style.shapeOutside());
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const ShapeValue& shapeValue = *style.shapeOutside();
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switch (shapeValue.type()) {
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case ShapeValue::Shape:
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ASSERT(shapeValue.shape());
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m_shape = Shape::createShape(shapeValue.shape(), m_referenceBoxLogicalSize, margin);
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break;
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case ShapeValue::Image:
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ASSERT(shapeValue.isImageValid());
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m_shape = createShapeForImage(shapeValue.image(), shapeImageThreshold, margin);
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break;
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case ShapeValue::Box: {
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const RoundedRect& shapeRect = style.getRoundedBorderFor(LayoutRect(LayoutPoint(), m_referenceBoxLogicalSize), m_renderer.view());
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m_shape = Shape::createLayoutBoxShape(shapeRect, margin);
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break;
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}
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}
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ASSERT(m_shape);
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return *m_shape;
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}
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LayoutUnit ShapeOutsideInfo::logicalTopOffset() const
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{
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switch (referenceBox(*m_renderer.style()->shapeOutside())) {
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case MarginBox: return -m_renderer.marginBefore(m_renderer.containingBlock()->style());
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case BorderBox: return LayoutUnit();
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case PaddingBox: return m_renderer.borderBefore();
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case ContentBox: return m_renderer.borderAndPaddingBefore();
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case BoxMissing: break;
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}
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ASSERT_NOT_REACHED();
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return LayoutUnit();
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}
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inline LayoutUnit borderStartWithStyle(const RenderBox& renderer, const RenderStyle* style)
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{
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if (style->isLeftToRightDirection())
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return renderer.borderLeft();
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return renderer.borderRight();
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}
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inline LayoutUnit borderAndPaddingStartWithStyle(const RenderBox& renderer, const RenderStyle* style)
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{
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if (style->isLeftToRightDirection())
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return renderer.borderLeft() + renderer.paddingLeft();
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return renderer.borderRight() + renderer.paddingRight();
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}
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LayoutUnit ShapeOutsideInfo::logicalLeftOffset() const
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{
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switch (referenceBox(*m_renderer.style()->shapeOutside())) {
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case MarginBox: return -m_renderer.marginStart(m_renderer.containingBlock()->style());
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case BorderBox: return LayoutUnit();
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case PaddingBox: return borderStartWithStyle(m_renderer, m_renderer.containingBlock()->style());
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case ContentBox: return borderAndPaddingStartWithStyle(m_renderer, m_renderer.containingBlock()->style());
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case BoxMissing: break;
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}
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ASSERT_NOT_REACHED();
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return LayoutUnit();
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}
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bool ShapeOutsideInfo::isEnabledFor(const RenderBox& box)
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{
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ShapeValue* shapeValue = box.style()->shapeOutside();
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if (!shapeValue)
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return false;
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switch (shapeValue->type()) {
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case ShapeValue::Shape:
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return shapeValue->shape();
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case ShapeValue::Image:
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return shapeValue->isImageValid();
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case ShapeValue::Box:
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return true;
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}
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return false;
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}
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ShapeOutsideDeltas ShapeOutsideInfo::computeDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
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{
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// FIXME(sky): Remove this.
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return ShapeOutsideDeltas();
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}
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LayoutRect ShapeOutsideInfo::computedShapePhysicalBoundingBox() const
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{
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LayoutRect physicalBoundingBox = computedShape().shapeMarginLogicalBoundingBox();
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physicalBoundingBox.setX(physicalBoundingBox.x() + logicalLeftOffset());
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// FIXME(sky): Doing this twice doesn't seem right, but it's what the old code did.
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physicalBoundingBox.setY(physicalBoundingBox.y() + logicalTopOffset());
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physicalBoundingBox.setY(physicalBoundingBox.y() + logicalTopOffset());
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return physicalBoundingBox;
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}
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FloatPoint ShapeOutsideInfo::shapeToRendererPoint(FloatPoint point) const
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{
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return FloatPoint(point.x() + logicalLeftOffset(), point.y() + logicalTopOffset());
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}
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FloatSize ShapeOutsideInfo::shapeToRendererSize(FloatSize size) const
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{
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return size;
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}
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} // namespace blink
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