Ojan Vafai afa0148e0b First pass at removing dead vertical writing mode code.
This just removes a random subset of vertical writing mode bits
that I grepped for. There's a ton more to do, but it seems best to
do it in chunks.

The key things for understanding this patch, isWritingModeRoot is
always false and isHorizontalWritingMode is always true. Also,
we're never flipped* modes of any kind, so we can undo any flipping.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/688213002
2014-10-29 19:06:59 -07:00

157 lines
5.8 KiB
C++

/*
* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/line/LineWidth.h"
#include "core/rendering/RenderBlock.h"
#include "core/rendering/RenderBlockFlow.h"
namespace blink {
LineWidth::LineWidth(RenderBlockFlow& block, bool isFirstLine, IndentTextOrNot shouldIndentText)
: m_block(block)
, m_uncommittedWidth(0)
, m_committedWidth(0)
, m_trailingWhitespaceWidth(0)
, m_left(0)
, m_right(0)
, m_availableWidth(0)
, m_isFirstLine(isFirstLine)
, m_shouldIndentText(shouldIndentText)
{
updateAvailableWidth();
}
void LineWidth::updateAvailableWidth(LayoutUnit replacedHeight)
{
LayoutUnit height = m_block.logicalHeight();
LayoutUnit logicalHeight = m_block.minLineHeightForReplacedRenderer(m_isFirstLine, replacedHeight);
m_left = m_block.logicalLeftOffsetForLine(height, shouldIndentText(), logicalHeight).toFloat();
m_right = m_block.logicalRightOffsetForLine(height, shouldIndentText(), logicalHeight).toFloat();
computeAvailableWidthFromLeftAndRight();
}
void LineWidth::commit()
{
m_committedWidth += m_uncommittedWidth;
m_uncommittedWidth = 0;
}
inline static float availableWidthAtOffset(const RenderBlockFlow& block, const LayoutUnit& offset, bool shouldIndentText, float& newLineLeft, float& newLineRight)
{
newLineLeft = block.logicalLeftOffsetForLine(offset, shouldIndentText).toFloat();
newLineRight = block.logicalRightOffsetForLine(offset, shouldIndentText).toFloat();
return std::max(0.0f, newLineRight - newLineLeft);
}
inline static float availableWidthAtOffset(const RenderBlockFlow& block, const LayoutUnit& offset, bool shouldIndentText)
{
float newLineLeft = block.logicalLeftOffsetForLine(offset, shouldIndentText).toFloat();
float newLineRight = block.logicalRightOffsetForLine(offset, shouldIndentText).toFloat();
return std::max(0.0f, newLineRight - newLineLeft);
}
void LineWidth::updateLineDimension(LayoutUnit newLineTop, LayoutUnit newLineWidth, const float& newLineLeft, const float& newLineRight)
{
if (newLineWidth <= m_availableWidth)
return;
m_block.setLogicalHeight(newLineTop);
m_availableWidth = newLineWidth.toFloat();
m_left = newLineLeft;
m_right = newLineRight;
}
inline static bool isWholeLineFit(const RenderBlockFlow& block, const LayoutUnit& lineTop, LayoutUnit lineHeight, float uncommittedWidth, bool shouldIndentText)
{
for (LayoutUnit lineBottom = lineTop; lineBottom <= lineTop + lineHeight; lineBottom++) {
LayoutUnit availableWidthAtBottom = availableWidthAtOffset(block, lineBottom, shouldIndentText);
if (availableWidthAtBottom < uncommittedWidth)
return false;
}
return true;
}
void LineWidth::wrapNextToShapeOutside(bool isFirstLine)
{
LayoutUnit lineHeight = m_block.lineHeight(isFirstLine, HorizontalLine, PositionOfInteriorLineBoxes);
LayoutUnit lineLogicalTop = m_block.logicalHeight();
LayoutUnit newLineTop = lineLogicalTop;
LayoutUnit floatLogicalBottom = lineLogicalTop;
float newLineWidth;
float newLineLeft = m_left;
float newLineRight = m_right;
while (true) {
newLineWidth = availableWidthAtOffset(m_block, newLineTop, shouldIndentText(), newLineLeft, newLineRight);
if (newLineWidth >= m_uncommittedWidth && isWholeLineFit(m_block, newLineTop, lineHeight, m_uncommittedWidth, shouldIndentText()))
break;
if (newLineTop >= floatLogicalBottom)
break;
newLineTop++;
}
updateLineDimension(newLineTop, newLineWidth, newLineLeft, newLineRight);
}
void LineWidth::fitBelowFloats(bool isFirstLine)
{
ASSERT(!m_committedWidth);
ASSERT(!fitsOnLine());
LayoutUnit floatLogicalBottom;
LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
float newLineWidth = m_availableWidth;
float newLineLeft = m_left;
float newLineRight = m_right;
while (true) {
floatLogicalBottom = lastFloatLogicalBottom;
if (floatLogicalBottom <= lastFloatLogicalBottom)
break;
newLineWidth = availableWidthAtOffset(m_block, floatLogicalBottom, shouldIndentText(), newLineLeft, newLineRight);
lastFloatLogicalBottom = floatLogicalBottom;
if (newLineWidth >= m_uncommittedWidth)
break;
}
updateLineDimension(lastFloatLogicalBottom, newLineWidth, newLineLeft, newLineRight);
}
void LineWidth::computeAvailableWidthFromLeftAndRight()
{
m_availableWidth = max(0.0f, m_right - m_left);
}
}