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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
82 lines
3.1 KiB
C++
82 lines
3.1 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef ImageBitmap_h
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#define ImageBitmap_h
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#include "bindings/core/v8/ScriptWrappable.h"
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#include "core/html/HTMLImageElement.h"
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#include "core/html/canvas/CanvasImageSource.h"
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#include "platform/geometry/IntRect.h"
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#include "platform/graphics/Image.h"
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#include "platform/heap/Handle.h"
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#include "wtf/PassRefPtr.h"
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#include "wtf/RefCounted.h"
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namespace blink {
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class HTMLCanvasElement;
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class HTMLVideoElement;
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class ImageData;
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class ImageBitmap final : public RefCounted<ImageBitmap>, public ScriptWrappable, public ImageLoaderClient, public CanvasImageSource {
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DEFINE_WRAPPERTYPEINFO();
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WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(ImageBitmap);
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public:
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static PassRefPtr<ImageBitmap> create(HTMLImageElement*, const IntRect&);
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static PassRefPtr<ImageBitmap> create(HTMLVideoElement*, const IntRect&);
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static PassRefPtr<ImageBitmap> create(HTMLCanvasElement*, const IntRect&);
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static PassRefPtr<ImageBitmap> create(ImageData*, const IntRect&);
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static PassRefPtr<ImageBitmap> create(ImageBitmap*, const IntRect&);
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static PassRefPtr<ImageBitmap> create(Image*, const IntRect&);
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PassRefPtr<Image> bitmapImage() const;
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PassRefPtr<HTMLImageElement> imageElement() const { return m_imageElement; }
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IntRect bitmapRect() const { return m_bitmapRect; }
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int width() const { return m_cropRect.width(); }
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int height() const { return m_cropRect.height(); }
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IntSize size() const { return m_cropRect.size(); }
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virtual ~ImageBitmap();
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// CanvasImageSource implementation
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virtual PassRefPtr<Image> getSourceImageForCanvas(SourceImageMode, SourceImageStatus*) const override;
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virtual void adjustDrawRects(FloatRect* srcRect, FloatRect* dstRect) const override;
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virtual FloatSize sourceSize() const override;
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virtual void trace(Visitor*);
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private:
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ImageBitmap(HTMLImageElement*, const IntRect&);
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ImageBitmap(HTMLVideoElement*, const IntRect&);
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ImageBitmap(HTMLCanvasElement*, const IntRect&);
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ImageBitmap(ImageData*, const IntRect&);
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ImageBitmap(ImageBitmap*, const IntRect&);
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ImageBitmap(Image*, const IntRect&);
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// ImageLoaderClient
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virtual void notifyImageSourceChanged() override;
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virtual bool requestsHighLiveResourceCachePriority() override { return true; }
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// ImageBitmaps constructed from HTMLImageElements hold a reference to the HTMLImageElement until
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// the image source changes.
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RefPtr<HTMLImageElement> m_imageElement;
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RefPtr<Image> m_bitmap;
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IntRect m_bitmapRect; // The rect where the underlying Image should be placed in reference to the ImageBitmap.
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IntRect m_cropRect;
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// The offset by which the desired Image is stored internally.
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// ImageBitmaps constructed from HTMLImageElements reference the entire ImageResource and may have a non-zero bitmap offset.
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// ImageBitmaps not constructed from HTMLImageElements always pre-crop and store the image at (0, 0).
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IntPoint m_bitmapOffset;
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};
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} // namespace blink
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#endif // ImageBitmap_h
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