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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
375 lines
13 KiB
C++
375 lines
13 KiB
C++
/*
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Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
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Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
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Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef Resource_h
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#define Resource_h
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#include "core/fetch/ResourceLoaderOptions.h"
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#include "platform/Timer.h"
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#include "platform/network/ResourceError.h"
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#include "platform/network/ResourceLoadPriority.h"
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#include "platform/network/ResourceRequest.h"
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#include "platform/network/ResourceResponse.h"
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#include "wtf/HashCountedSet.h"
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#include "wtf/HashSet.h"
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#include "wtf/OwnPtr.h"
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#include "wtf/text/WTFString.h"
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// FIXME(crbug.com/352043): This is temporarily enabled even on RELEASE to diagnose a wild crash.
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#define ENABLE_RESOURCE_IS_DELETED_CHECK
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namespace blink {
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struct FetchInitiatorInfo;
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class MemoryCache;
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class ResourceClient;
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class ResourcePtrBase;
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class ResourceFetcher;
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class InspectorResource;
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class ResourceLoader;
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class SharedBuffer;
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// A resource that is held in the cache. Classes who want to use this object should derive
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// from ResourceClient, to get the function calls in case the requested data has arrived.
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// This class also does the actual communication with the loader to obtain the resource from the network.
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class Resource : public DummyBase<Resource> {
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WTF_MAKE_NONCOPYABLE(Resource); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
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friend class InspectorResource;
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public:
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enum Type {
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MainResource,
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Image,
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Font,
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Raw,
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LinkPrefetch,
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LinkSubresource,
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ImportResource,
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Media // Audio or video file requested by a HTML5 media element
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};
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enum Status {
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Unknown, // let cache decide what to do with it
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Pending, // only partially loaded
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Cached, // regular case
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LoadError,
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DecodeError
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};
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Resource(const ResourceRequest&, Type);
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#if ENABLE(OILPAN)
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virtual ~Resource();
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#else
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protected:
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// Only deleteIfPossible should delete this.
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virtual ~Resource();
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public:
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#endif
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virtual void dispose();
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virtual void trace(Visitor*);
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static unsigned instanceCount() { return s_instanceCount; }
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virtual void load(ResourceFetcher*, const ResourceLoaderOptions&);
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virtual void setEncoding(const String&) { }
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virtual String encoding() const { return String(); }
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virtual void appendData(const char*, int);
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virtual void error(Resource::Status);
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void setNeedsSynchronousCacheHit(bool needsSynchronousCacheHit) { m_needsSynchronousCacheHit = needsSynchronousCacheHit; }
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void setResourceError(const ResourceError& error) { m_error = error; }
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const ResourceError& resourceError() const { return m_error; }
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void setIdentifier(unsigned long identifier) { m_identifier = identifier; }
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unsigned long identifier() const { return m_identifier; }
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virtual bool shouldIgnoreHTTPStatusCodeErrors() const { return false; }
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ResourceRequest& mutableResourceRequest() { return m_resourceRequest; }
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const ResourceRequest& resourceRequest() const { return m_resourceRequest; }
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const KURL& url() const { return m_resourceRequest.url();}
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Type type() const { return static_cast<Type>(m_type); }
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const ResourceLoaderOptions& options() const { return m_options; }
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void setOptions(const ResourceLoaderOptions& options) { m_options = options; }
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void didChangePriority(ResourceLoadPriority, int intraPriorityValue);
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void addClient(ResourceClient*);
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void removeClient(ResourceClient*);
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bool hasClients() const { return !m_clients.isEmpty() || !m_clientsAwaitingCallback.isEmpty(); }
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bool deleteIfPossible();
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enum PreloadResult {
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PreloadNotReferenced,
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PreloadReferenced,
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PreloadReferencedWhileLoading,
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PreloadReferencedWhileComplete
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};
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PreloadResult preloadResult() const { return static_cast<PreloadResult>(m_preloadResult); }
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virtual void didAddClient(ResourceClient*);
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virtual void didRemoveClient(ResourceClient*) { }
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virtual void allClientsRemoved();
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unsigned count() const { return m_clients.size(); }
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Status status() const { return static_cast<Status>(m_status); }
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void setStatus(Status status) { m_status = status; }
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size_t size() const { return encodedSize() + decodedSize() + overheadSize(); }
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size_t encodedSize() const { return m_encodedSize; }
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size_t decodedSize() const { return m_decodedSize; }
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size_t overheadSize() const;
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bool isLoaded() const { return !m_loading; } // FIXME. Method name is inaccurate. Loading might not have started yet.
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bool isLoading() const { return m_loading; }
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void setLoading(bool b) { m_loading = b; }
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virtual bool stillNeedsLoad() const { return false; }
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ResourceLoader* loader() const { return m_loader.get(); }
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virtual bool isImage() const { return false; }
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bool ignoreForRequestCount() const
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{
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return type() == MainResource
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|| type() == LinkPrefetch
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|| type() == LinkSubresource
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|| type() == Media
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|| type() == Raw;
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}
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// Computes the status of an object after loading.
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// Updates the expire date on the cache entry file
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void finish(double finishTime = 0.0);
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void clearLoader();
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SharedBuffer* resourceBuffer() const { return m_data.get(); }
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void setResourceBuffer(PassRefPtr<SharedBuffer>);
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virtual void willSendRequest(ResourceRequest&, const ResourceResponse&);
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virtual void updateRequest(const ResourceRequest&) { }
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virtual void responseReceived(const ResourceResponse&);
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void setResponse(const ResourceResponse& response) { m_response = response; }
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const ResourceResponse& response() const { return m_response; }
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bool hasOneHandle() const;
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bool canDelete() const;
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// List of acceptable MIME types separated by ",".
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// A MIME type may contain a wildcard, e.g. "text/*".
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AtomicString accept() const { return m_accept; }
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void setAccept(const AtomicString& accept) { m_accept = accept; }
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bool wasCanceled() const { return m_error.isCancellation(); }
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bool errorOccurred() const { return m_status == LoadError || m_status == DecodeError; }
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bool loadFailedOrCanceled() { return !m_error.isNull(); }
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DataBufferingPolicy dataBufferingPolicy() const { return m_options.dataBufferingPolicy; }
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void setDataBufferingPolicy(DataBufferingPolicy);
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bool isUnusedPreload() const { return isPreloaded() && preloadResult() == PreloadNotReferenced; }
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bool isPreloaded() const { return m_preloadCount; }
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void increasePreloadCount() { ++m_preloadCount; }
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void decreasePreloadCount() { ASSERT(m_preloadCount); --m_preloadCount; }
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void registerHandle(ResourcePtrBase* h);
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void unregisterHandle(ResourcePtrBase* h);
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bool mustRevalidateDueToCacheHeaders();
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bool canUseCacheValidator();
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bool isCacheValidator() const { return m_resourceToRevalidate; }
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Resource* resourceToRevalidate() const { return m_resourceToRevalidate; }
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void setResourceToRevalidate(Resource*);
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bool hasCacheControlNoStoreHeader();
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bool isPurgeable() const;
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bool wasPurged() const;
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bool lock();
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virtual void didSendData(unsigned long long /* bytesSent */, unsigned long long /* totalBytesToBeSent */) { }
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virtual void didDownloadData(int) { }
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double loadFinishTime() const { return m_loadFinishTime; }
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virtual bool canReuse(const ResourceRequest&) const { return true; }
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// Used by the MemoryCache to reduce the memory consumption of the entry.
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void prune();
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static const char* resourceTypeToString(Type, const FetchInitiatorInfo&);
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#ifdef ENABLE_RESOURCE_IS_DELETED_CHECK
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void assertAlive() const { RELEASE_ASSERT(!m_deleted); }
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#else
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void assertAlive() const { }
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#endif
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protected:
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virtual void checkNotify();
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virtual void finishOnePart();
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// Normal resource pointers will silently switch what Resource* they reference when we
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// successfully revalidated the resource. We need a way to guarantee that the Resource
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// that received the 304 response survives long enough to switch everything over to the
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// revalidatedresource. The normal mechanisms for keeping a Resource alive externally
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// (ResourcePtrs and ResourceClients registering themselves) don't work in this case, so
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// have a separate internal protector).
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class InternalResourcePtr {
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public:
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explicit InternalResourcePtr(Resource* resource)
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: m_resource(resource)
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{
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m_resource->incrementProtectorCount();
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}
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~InternalResourcePtr()
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{
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m_resource->decrementProtectorCount();
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m_resource->deleteIfPossible();
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}
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private:
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Resource* m_resource;
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};
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void incrementProtectorCount() { m_protectorCount++; }
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void decrementProtectorCount() { m_protectorCount--; }
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void setEncodedSize(size_t);
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void setDecodedSize(size_t);
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void didAccessDecodedData();
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virtual void switchClientsToRevalidatedResource();
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void clearResourceToRevalidate();
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void updateResponseAfterRevalidation(const ResourceResponse& validatingResponse);
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void finishPendingClients();
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HashCountedSet<ResourceClient*> m_clients;
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HashCountedSet<ResourceClient*> m_clientsAwaitingCallback;
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class ResourceCallback {
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public:
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static ResourceCallback* callbackHandler();
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void schedule(Resource*);
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void cancel(Resource*);
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bool isScheduled(Resource*) const;
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private:
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ResourceCallback();
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void timerFired(Timer<ResourceCallback>*);
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Timer<ResourceCallback> m_callbackTimer;
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HashSet<Resource*> m_resourcesWithPendingClients;
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};
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bool hasClient(ResourceClient* client) { return m_clients.contains(client) || m_clientsAwaitingCallback.contains(client); }
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virtual bool isSafeToUnlock() const { return false; }
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virtual void destroyDecodedDataIfPossible() { }
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ResourceRequest m_resourceRequest;
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AtomicString m_accept;
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RefPtr<ResourceLoader> m_loader;
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ResourceLoaderOptions m_options;
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ResourceResponse m_response;
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double m_responseTimestamp;
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RefPtr<SharedBuffer> m_data;
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Timer<Resource> m_cancelTimer;
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private:
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bool addClientToSet(ResourceClient*);
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void cancelTimerFired(Timer<Resource>*);
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void revalidationSucceeded(const ResourceResponse&);
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void revalidationFailed();
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bool unlock();
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bool hasRightHandleCountApartFromCache(unsigned targetCount) const;
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void failBeforeStarting();
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String m_fragmentIdentifierForRequest;
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ResourceError m_error;
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double m_loadFinishTime;
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unsigned long m_identifier;
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size_t m_encodedSize;
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size_t m_decodedSize;
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unsigned m_handleCount;
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unsigned m_preloadCount;
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unsigned m_protectorCount;
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unsigned m_preloadResult : 2; // PreloadResult
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unsigned m_requestedFromNetworkingLayer : 1;
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unsigned m_loading : 1;
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unsigned m_switchingClientsToRevalidatedResource : 1;
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unsigned m_type : 4; // Type
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unsigned m_status : 3; // Status
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unsigned m_wasPurged : 1;
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unsigned m_needsSynchronousCacheHit : 1;
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#ifdef ENABLE_RESOURCE_IS_DELETED_CHECK
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bool m_deleted;
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#endif
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// If this field is non-null we are using the resource as a proxy for checking whether an existing resource is still up to date
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// using HTTP If-Modified-Since/If-None-Match headers. If the response is 304 all clients of this resource are moved
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// to to be clients of m_resourceToRevalidate and the resource is deleted. If not, the field is zeroed and this
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// resources becomes normal resource load.
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RawPtr<Resource> m_resourceToRevalidate;
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// If this field is non-null, the resource has a proxy for checking whether it is still up to date (see m_resourceToRevalidate).
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RawPtr<Resource> m_proxyResource;
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// These handles will need to be updated to point to the m_resourceToRevalidate in case we get 304 response.
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HashSet<ResourcePtrBase*> m_handlesToRevalidate;
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static unsigned s_instanceCount;
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};
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#if !LOG_DISABLED
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// Intended to be used in LOG statements.
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const char* ResourceTypeName(Resource::Type);
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#endif
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#define DEFINE_RESOURCE_TYPE_CASTS(typeName) \
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DEFINE_TYPE_CASTS(typeName##Resource, Resource, resource, resource->type() == Resource::typeName, resource.type() == Resource::typeName); \
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inline typeName##Resource* to##typeName##Resource(const ResourcePtr<Resource>& ptr) { return to##typeName##Resource(ptr.get()); }
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}
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#endif
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