Adam Barth 96df6c373c Use sky.SceneBuilder to upload Layer tree to C++
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00

25 lines
479 B
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/compositing/Scene.h"
namespace blink {
PassRefPtr<Scene> Scene::create(PassRefPtr<SkPicture> picture)
{
ASSERT(picture);
return adoptRef(new Scene(picture));
}
Scene::Scene(PassRefPtr<SkPicture> picture)
: m_picture(picture)
{
}
Scene::~Scene()
{
}
} // namespace blink