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I just made a pass on the scenario scripts so that they can be more easily run from the scenario directory, set the ANDROID_HOME correctly, and generally fixed lint errors. Also compile_android_aot.sh didn't appear to work, and I think I fixed it (it builds now).
36 lines
1.1 KiB
Bash
Executable File
36 lines
1.1 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 2013 The Flutter Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Runs the Android scenario tests on a connected device.
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set -e
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# Needed because if it is set, cd may print the path it changed to.
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unset CDPATH
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# On Mac OS, readlink -f doesn't work, so follow_links traverses the path one
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# link at a time, and then cds into the link destination and find out where it
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# ends up.
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#
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# The function is enclosed in a subshell to avoid changing the working directory
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# of the caller.
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function follow_links() (
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cd -P "$(dirname -- "$1")"
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file="$PWD/$(basename -- "$1")"
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while [[ -L "$file" ]]; do
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cd -P "$(dirname -- "$file")"
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file="$(readlink -- "$file")"
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cd -P "$(dirname -- "$file")"
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file="$PWD/$(basename -- "$file")"
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done
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echo "$file"
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)
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SCRIPT_DIR=$(follow_links "$(dirname -- "${BASH_SOURCE[0]}")")
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cd "$SCRIPT_DIR/android"
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GRADLE_USER_HOME="$PWD/android/gradle-home/.cache"
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set -o pipefail && ./gradlew app:verifyDebugAndroidTestScreenshotTest --gradle-user-home "$GRADLE_USER_HOME"
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