Adam Barth 96df6c373c Use sky.SceneBuilder to upload Layer tree to C++
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
interface View {
readonly attribute double devicePixelRatio;
readonly attribute double paddingTop;
readonly attribute double paddingRight;
readonly attribute double paddingBottom;
readonly attribute double paddingLeft;
// TODO(ianh): convert this to returning a Size
readonly attribute double width;
readonly attribute double height;
attribute Picture picture;
attribute Scene scene;
void setEventCallback(EventCallback callback);
void setMetricsChangedCallback(VoidCallback callback);
void setFrameCallback(FrameCallback callback);
void scheduleFrame();
};