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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Define the interface for a generic simulation, and a factory method for
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// instantiating different models.
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#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
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#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
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#include "gpu/tools/compositor_model_bench/render_tree.h"
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#include "base/basictypes.h"
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#include "base/memory/scoped_ptr.h"
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enum RenderModel {
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ForwardRenderModel
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};
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const char* ModelToString(RenderModel m);
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class RenderModelSimulator {
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public:
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virtual ~RenderModelSimulator();
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virtual void Update() = 0;
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virtual void Resize(int width, int height) = 0;
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protected:
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explicit RenderModelSimulator(RenderNode* root);
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scoped_ptr<RenderNode> root_;
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(RenderModelSimulator);
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};
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RenderModelSimulator* ConstructSimulationModel(RenderModel model,
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RenderNode* render_tree_root,
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int window_width,
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int window_height);
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#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
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