Adam Barth b4377c93dd Remove RuntimeEnabledFeatures
This complex machinery made sense for Blink, which has hundreds of
developers. In our case, we're just moving around two bools. We can do
that in a much simpler way.
2015-12-29 22:27:18 -08:00

66 lines
1.6 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_SHELL_H_
#define SKY_SHELL_SHELL_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread.h"
#include "sky/shell/tracing_controller.h"
namespace sky {
namespace shell {
class Shell {
public:
~Shell();
// Init the shell to stand alone from MojoShell.
static void InitStandalone();
// Init the shell to run inside MojoShell.
static void Init();
static Shell& Shared();
base::SingleThreadTaskRunner* gpu_task_runner() const {
return gpu_task_runner_.get();
}
base::SingleThreadTaskRunner* ui_task_runner() const {
return ui_task_runner_.get();
}
base::SingleThreadTaskRunner* io_task_runner() const {
return io_task_runner_.get();
}
TracingController& tracing_controller();
private:
Shell();
void InitGPU(const base::Thread::Options& options);
void InitUI(const base::Thread::Options& options);
scoped_ptr<base::Thread> gpu_thread_;
scoped_ptr<base::Thread> ui_thread_;
scoped_ptr<base::Thread> io_thread_;
scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
TracingController tracing_controller_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_SHELL_H_