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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
285 lines
9.1 KiB
C++
285 lines
9.1 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "core/rendering/RenderWidget.h"
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#include "core/frame/LocalFrame.h"
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#include "core/rendering/GraphicsContextAnnotator.h"
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#include "core/rendering/HitTestResult.h"
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#include "core/rendering/RenderLayer.h"
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#include "core/rendering/RenderView.h"
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#include "core/rendering/compositing/CompositedLayerMapping.h"
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#include "core/rendering/compositing/RenderLayerCompositor.h"
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#include "wtf/HashMap.h"
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namespace blink {
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RenderWidget::RenderWidget(Element* element)
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: RenderReplaced(element)
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#if !ENABLE(OILPAN)
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// Reference counting is used to prevent the widget from being
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// destroyed while inside the Widget code, which might not be
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// able to handle that.
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, m_refCount(1)
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#endif
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{
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ASSERT(element);
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frameView()->addWidget(this);
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}
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void RenderWidget::willBeDestroyed()
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{
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frameView()->removeWidget(this);
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RenderReplaced::willBeDestroyed();
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}
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void RenderWidget::destroy()
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{
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#if ENABLE(ASSERT) && ENABLE(OILPAN)
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ASSERT(!m_didCallDestroy);
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m_didCallDestroy = true;
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#endif
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willBeDestroyed();
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clearNode();
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#if ENABLE(OILPAN)
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// In Oilpan, postDestroy doesn't delete |this|. So calling it here is safe
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// though |this| will be referred in FrameView.
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postDestroy();
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#else
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deref();
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#endif
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}
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RenderWidget::~RenderWidget()
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{
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#if !ENABLE(OILPAN)
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ASSERT(m_refCount <= 0);
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#endif
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}
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Widget* RenderWidget::widget() const
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{
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return 0;
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}
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// Widgets are always placed on integer boundaries, so rounding the size is actually
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// the desired behavior. This function is here because it's otherwise seldom what we
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// want to do with a LayoutRect.
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static inline IntRect roundedIntRect(const LayoutRect& rect)
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{
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return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
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}
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bool RenderWidget::setWidgetGeometry(const LayoutRect& frame)
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{
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if (!node())
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return false;
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Widget* widget = this->widget();
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ASSERT(widget);
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IntRect newFrame = roundedIntRect(frame);
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if (widget->frameRect() == newFrame)
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return false;
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RefPtr<RenderWidget> protector(this);
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RefPtr<Node> protectedNode(node());
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widget->setFrameRect(newFrame);
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return widget->frameRect().size() != newFrame.size();
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}
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bool RenderWidget::updateWidgetGeometry()
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{
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Widget* widget = this->widget();
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ASSERT(widget);
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LayoutRect contentBox = contentBoxRect();
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LayoutRect absoluteContentBox(localToAbsoluteQuad(FloatQuad(contentBox)).boundingBox());
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if (widget->isFrameView()) {
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contentBox.setLocation(absoluteContentBox.location());
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return setWidgetGeometry(contentBox);
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}
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return setWidgetGeometry(absoluteContentBox);
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}
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void RenderWidget::layout()
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{
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ASSERT(needsLayout());
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clearNeedsLayout();
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}
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void RenderWidget::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
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{
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RenderReplaced::styleDidChange(diff, oldStyle);
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}
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void RenderWidget::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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{
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LayoutPoint adjustedPaintOffset = paintOffset + location();
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Widget* widget = this->widget();
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ASSERT(widget);
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// Tell the widget to paint now. This is the only time the widget is allowed
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// to paint itself. That way it will composite properly with z-indexed layers.
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IntPoint widgetLocation = widget->frameRect().location();
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IntPoint paintLocation(roundToInt(adjustedPaintOffset.x() + borderLeft() + paddingLeft()),
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roundToInt(adjustedPaintOffset.y() + borderTop() + paddingTop()));
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IntRect paintRect = paintInfo.rect;
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IntSize widgetPaintOffset = paintLocation - widgetLocation;
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// When painting widgets into compositing layers, tx and ty are relative to the enclosing compositing layer,
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// not the root. In this case, shift the CTM and adjust the paintRect to be root-relative to fix plug-in drawing.
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if (!widgetPaintOffset.isZero()) {
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paintInfo.context->translate(widgetPaintOffset.width(), widgetPaintOffset.height());
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paintRect.move(-widgetPaintOffset);
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}
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widget->paint(paintInfo.context, paintRect);
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if (!widgetPaintOffset.isZero())
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paintInfo.context->translate(-widgetPaintOffset.width(), -widgetPaintOffset.height());
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}
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void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
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{
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ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
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if (!shouldPaint(paintInfo, paintOffset))
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return;
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LayoutPoint adjustedPaintOffset = paintOffset + location();
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if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
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paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);
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if (paintInfo.phase == PaintPhaseMask) {
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paintMask(paintInfo, adjustedPaintOffset);
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return;
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}
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if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline())
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paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));
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if (paintInfo.phase != PaintPhaseForeground)
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return;
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if (style()->hasBorderRadius()) {
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LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());
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if (borderRect.isEmpty())
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return;
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// Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
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paintInfo.context->save();
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RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect,
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paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
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clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
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}
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Widget* widget = this->widget();
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if (widget)
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paintContents(paintInfo, paintOffset);
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if (style()->hasBorderRadius())
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paintInfo.context->restore();
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// Paint a partially transparent wash over selected widgets.
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if (isSelected()) {
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LayoutRect rect = localSelectionRect();
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rect.moveBy(adjustedPaintOffset);
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paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor());
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}
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if (canResize())
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layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
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}
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#if !ENABLE(OILPAN)
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void RenderWidget::deref()
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{
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if (--m_refCount <= 0)
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postDestroy();
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}
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#endif
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void RenderWidget::updateOnWidgetChange()
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{
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Widget* widget = this->widget();
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if (!widget)
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return;
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if (!style())
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return;
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if (!needsLayout())
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updateWidgetGeometry();
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}
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void RenderWidget::updateWidgetPosition()
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{
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Widget* widget = this->widget();
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if (!widget || !node()) // Check the node in case destroy() has been called.
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return;
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bool boundsChanged = updateWidgetGeometry();
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// if the frame bounds got changed, or if view needs layout (possibly indicating
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// content size is wrong) we have to do a layout to set the right widget size
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if (widget && widget->isFrameView()) {
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FrameView* frameView = toFrameView(widget);
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// Check the frame's page to make sure that the frame isn't in the process of being destroyed.
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if ((boundsChanged || frameView->needsLayout()) && frameView->frame().page())
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frameView->layout();
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}
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}
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void RenderWidget::widgetPositionsUpdated()
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{
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Widget* widget = this->widget();
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if (!widget)
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return;
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widget->widgetPositionsUpdated();
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}
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bool RenderWidget::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
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{
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bool hadResult = result.innerNode();
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bool inside = RenderReplaced::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, action);
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// Check to see if we are really over the widget itself (and not just in the border/padding area).
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if ((inside || result.isRectBasedTest()) && !hadResult && result.innerNode() == node())
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result.setIsOverWidget(contentBoxRect().contains(result.localPoint()));
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return inside;
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}
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CursorDirective RenderWidget::getCursor(const LayoutPoint& point, Cursor& cursor) const
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{
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return RenderReplaced::getCursor(point, cursor);
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}
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} // namespace blink
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