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https://github.com/flutter/flutter.git
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205 lines
8.8 KiB
C++
205 lines
8.8 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2007 David Smith (catfish.man@gmail.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef FloatingObjects_h
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#define FloatingObjects_h
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#include "core/rendering/RootInlineBox.h"
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#include "platform/PODFreeListArena.h"
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#include "platform/PODIntervalTree.h"
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#include "wtf/ListHashSet.h"
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#include "wtf/OwnPtr.h"
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namespace blink {
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class RenderBlockFlow;
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class RenderBox;
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// FIXME this should be removed once RenderBlockFlow::nextFloatLogicalBottomBelow doesn't need it anymore. (Bug 123931)
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enum ShapeOutsideFloatOffsetMode { ShapeOutsideFloatShapeOffset, ShapeOutsideFloatMarginBoxOffset };
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class FloatingObject {
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WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
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public:
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#ifndef NDEBUG
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// Used by the PODIntervalTree for debugging the FloatingObject.
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template <class> friend struct ValueToString;
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#endif
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// Note that Type uses bits so you can use FloatLeftRight as a mask to query for both left and right.
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enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 };
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static PassOwnPtr<FloatingObject> create(RenderBox*);
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PassOwnPtr<FloatingObject> copyToNewContainer(LayoutSize, bool shouldPaint = false, bool isDescendant = false) const;
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PassOwnPtr<FloatingObject> unsafeClone() const;
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Type type() const { return static_cast<Type>(m_type); }
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RenderBox* renderer() const { return m_renderer; }
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bool isPlaced() const { return m_isPlaced; }
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void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
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LayoutUnit x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
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LayoutUnit maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
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LayoutUnit y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
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LayoutUnit maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
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LayoutUnit width() const { return m_frameRect.width(); }
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LayoutUnit height() const { return m_frameRect.height(); }
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void setX(LayoutUnit x) { ASSERT(!isInPlacedTree()); m_frameRect.setX(x); }
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void setY(LayoutUnit y) { ASSERT(!isInPlacedTree()); m_frameRect.setY(y); }
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void setWidth(LayoutUnit width) { ASSERT(!isInPlacedTree()); m_frameRect.setWidth(width); }
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void setHeight(LayoutUnit height) { ASSERT(!isInPlacedTree()); m_frameRect.setHeight(height); }
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const LayoutRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
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void setFrameRect(const LayoutRect& frameRect) { ASSERT(!isInPlacedTree()); m_frameRect = frameRect; }
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#if ENABLE(ASSERT)
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bool isInPlacedTree() const { return m_isInPlacedTree; }
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void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; }
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#endif
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bool shouldPaint() const { return m_shouldPaint; }
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void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; }
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bool isDescendant() const { return m_isDescendant; }
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void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; }
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// FIXME: Callers of these methods are dangerous and should be whitelisted explicitly or removed.
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RootInlineBox* originatingLine() const { return m_originatingLine; }
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void setOriginatingLine(RootInlineBox* line) { m_originatingLine = line; }
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private:
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explicit FloatingObject(RenderBox*);
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FloatingObject(RenderBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant);
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RenderBox* m_renderer;
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RootInlineBox* m_originatingLine;
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LayoutRect m_frameRect;
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unsigned m_type : 2; // Type (left or right aligned)
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unsigned m_shouldPaint : 1;
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unsigned m_isDescendant : 1;
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unsigned m_isPlaced : 1;
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#if ENABLE(ASSERT)
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unsigned m_isInPlacedTree : 1;
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#endif
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};
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struct FloatingObjectHashFunctions {
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static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->renderer()); }
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static unsigned hash(const OwnPtr<FloatingObject>& key) { return hash(key.get()); }
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static unsigned hash(const PassOwnPtr<FloatingObject>& key) { return hash(key.get()); }
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static bool equal(OwnPtr<FloatingObject>& a, FloatingObject* b) { return a->renderer() == b->renderer(); }
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static bool equal(OwnPtr<FloatingObject>& a, const OwnPtr<FloatingObject>& b) { return equal(a, b.get()); }
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static bool equal(OwnPtr<FloatingObject>& a, const PassOwnPtr<FloatingObject>& b) { return equal(a, b.get()); }
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static const bool safeToCompareToEmptyOrDeleted = true;
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};
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struct FloatingObjectHashTranslator {
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static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
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static bool equal(FloatingObject* a, RenderBox* b) { return a->renderer() == b; }
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static bool equal(const OwnPtr<FloatingObject>& a, RenderBox* b) { return a->renderer() == b; }
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};
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typedef ListHashSet<OwnPtr<FloatingObject>, 4, FloatingObjectHashFunctions> FloatingObjectSet;
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typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
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typedef PODInterval<int, FloatingObject*> FloatingObjectInterval;
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typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree;
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typedef PODFreeListArena<PODRedBlackTree<FloatingObjectInterval>::Node> IntervalArena;
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typedef HashMap<RenderBox*, OwnPtr<FloatingObject> > RendererToFloatInfoMap;
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class FloatingObjects {
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WTF_MAKE_NONCOPYABLE(FloatingObjects); WTF_MAKE_FAST_ALLOCATED;
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public:
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FloatingObjects(const RenderBlockFlow*, bool horizontalWritingMode);
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~FloatingObjects();
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void clear();
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void moveAllToFloatInfoMap(RendererToFloatInfoMap&);
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FloatingObject* add(PassOwnPtr<FloatingObject>);
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void remove(FloatingObject*);
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void addPlacedObject(FloatingObject*);
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void removePlacedObject(FloatingObject*);
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void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
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bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
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bool hasRightObjects() const { return m_rightObjectsCount > 0; }
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const FloatingObjectSet& set() const { return m_set; }
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void clearLineBoxTreePointers();
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LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight);
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LayoutUnit logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight);
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LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining);
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LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining);
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LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type);
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private:
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bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const;
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LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const;
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void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, LayoutUnit value);
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void markLowestFloatLogicalBottomCacheAsDirty();
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void computePlacedFloatsTree();
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const FloatingObjectTree& placedFloatsTree()
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{
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if (!m_placedFloatsTree.isInitialized())
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computePlacedFloatsTree();
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return m_placedFloatsTree;
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}
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void increaseObjectsCount(FloatingObject::Type);
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void decreaseObjectsCount(FloatingObject::Type);
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FloatingObjectInterval intervalForFloatingObject(FloatingObject*);
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FloatingObjectSet m_set;
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FloatingObjectTree m_placedFloatsTree;
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unsigned m_leftObjectsCount;
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unsigned m_rightObjectsCount;
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bool m_horizontalWritingMode;
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const RenderBlockFlow* m_renderer;
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struct FloatBottomCachedValue {
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FloatBottomCachedValue();
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LayoutUnit value;
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bool dirty;
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};
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FloatBottomCachedValue m_lowestFloatBottomCache[2];
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bool m_cachedHorizontalWritingMode;
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};
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#ifndef NDEBUG
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// These structures are used by PODIntervalTree for debugging purposes.
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template <> struct ValueToString<int> {
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static String string(const int value);
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};
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template<> struct ValueToString<FloatingObject*> {
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static String string(const FloatingObject*);
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};
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#endif
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} // namespace blink
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#endif // FloatingObjects_h
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