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Parse Emoji subtag and store into 4 different styles: default, text, color and empty. Replace hasEmojiFlag function with getEmojiStyle to get effective status according to script and subtag. However, score calculation for the font selection needs to be completed in the next stage. No performance regression is observed with this CL. Bug: 31608997 Test: Done by unittests. Change-Id: I923243641c946248dd5a0aa9fb9c940515310d34
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <benchmark/benchmark.h>
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#include "FontLanguage.h"
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namespace minikin {
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static void BM_FontLanguage_en_US(benchmark::State& state) {
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while (state.KeepRunning()) {
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FontLanguage language("en-US", 5);
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}
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}
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BENCHMARK(BM_FontLanguage_en_US);
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static void BM_FontLanguage_en_Latn_US(benchmark::State& state) {
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while (state.KeepRunning()) {
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FontLanguage language("en-Latn-US", 10);
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}
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}
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BENCHMARK(BM_FontLanguage_en_Latn_US);
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static void BM_FontLanguage_en_Latn_US_u_em_emoji(benchmark::State& state) {
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while (state.KeepRunning()) {
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FontLanguage language("en-Latn-US-u-em-emoji", 21);
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}
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}
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BENCHMARK(BM_FontLanguage_en_Latn_US_u_em_emoji);
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} // namespace minikin
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