flutter_flutter/engine/core/html/parser/HTMLConstructionSite.h
Adam Barth 178be1d89d Remove almost all clients of isHTMLElement
This CL is progress towards deleting the concept of an HTMLElement entirely. We
won't actually get all the way there in this CL series, but we're getting
closer. This CL also will let us make custom elements just be Elements instead
of HTMLElements.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/942933003
2015-02-20 12:06:15 -08:00

183 lines
5.7 KiB
C++

/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_CORE_HTML_PARSER_HTMLCONSTRUCTIONSITE_H_
#define SKY_ENGINE_CORE_HTML_PARSER_HTMLCONSTRUCTIONSITE_H_
#include "sky/engine/core/dom/Document.h"
#include "sky/engine/core/html/parser/HTMLElementStack.h"
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefPtr.h"
#include "sky/engine/wtf/Vector.h"
#include "sky/engine/wtf/text/StringBuilder.h"
namespace blink {
struct HTMLConstructionSiteTask {
ALLOW_ONLY_INLINE_ALLOCATION();
public:
enum Operation {
Insert,
InsertText, // Handles possible merging of text nodes.
};
explicit HTMLConstructionSiteTask(Operation op)
: operation(op)
, selfClosing(false)
{
}
Operation operation;
RefPtr<ContainerNode> parent;
RefPtr<Node> child;
bool selfClosing;
};
} // namespace blink
WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::HTMLConstructionSiteTask);
namespace blink {
class AtomicHTMLToken;
class Document;
class Element;
class HTMLConstructionSite final {
WTF_MAKE_NONCOPYABLE(HTMLConstructionSite);
DISALLOW_ALLOCATION();
public:
explicit HTMLConstructionSite(Document*);
explicit HTMLConstructionSite(DocumentFragment*);
~HTMLConstructionSite();
void detach();
// executeQueuedTasks empties the queue but does not flush pending text.
// NOTE: Possible reentrancy via JavaScript execution.
void executeQueuedTasks();
// flushPendingText turns pending text into queued Text insertions, but does not execute them.
void flushPendingText();
// Called before every token in HTMLTreeBuilder::processToken, thus inlined:
void flush()
{
if (!hasPendingTasks())
return;
flushPendingText();
executeQueuedTasks(); // NOTE: Possible reentrancy via JavaScript execution.
ASSERT(!hasPendingTasks());
}
bool hasPendingTasks()
{
return !m_pendingText.isEmpty() || !m_taskQueue.isEmpty();
}
void processEndOfFile();
void finishedParsing();
void insertHTMLElement(AtomicHTMLToken*);
void insertSelfClosingHTMLElement(AtomicHTMLToken*);
void insertScriptElement(AtomicHTMLToken*);
void insertTextNode(const String&);
bool isEmpty() const { return !m_openElements.stackDepth(); }
Element* currentElement() const { return m_openElements.top(); }
ContainerNode* currentNode() const { return m_openElements.topNode(); }
Document& ownerDocumentForCurrentNode();
HTMLElementStack* openElements() const { return &m_openElements; }
private:
// In the common case, this queue will have only one task because most
// tokens produce only one DOM mutation.
typedef Vector<HTMLConstructionSiteTask, 1> TaskQueue;
void attachLater(ContainerNode* parent, PassRefPtr<Node> child, bool selfClosing = false);
PassRefPtr<Element> createElement(AtomicHTMLToken*);
void queueTask(const HTMLConstructionSiteTask&);
RawPtr<Document> m_document;
// This is the root ContainerNode to which the parser attaches all newly
// constructed nodes. It points to a DocumentFragment when parsing fragments
// and a Document in all other cases.
RawPtr<ContainerNode> m_attachmentRoot;
mutable HTMLElementStack m_openElements;
TaskQueue m_taskQueue;
class PendingText {
DISALLOW_ALLOCATION();
public:
PendingText()
{
}
void append(PassRefPtr<ContainerNode> newParent, const String& newString)
{
ASSERT(!parent || parent == newParent);
parent = newParent;
stringBuilder.append(newString);
}
void swap(PendingText& other)
{
parent.swap(other.parent);
stringBuilder.swap(other.stringBuilder);
}
void discard()
{
PendingText discardedText;
swap(discardedText);
}
bool isEmpty()
{
// When the stringbuilder is empty, the parent should also be "empty".
ASSERT(stringBuilder.isEmpty() == !parent);
ASSERT(!stringBuilder.isEmpty() || !nextChild);
return stringBuilder.isEmpty();
}
RefPtr<ContainerNode> parent;
RefPtr<Node> nextChild;
StringBuilder stringBuilder;
};
PendingText m_pendingText;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_HTML_PARSER_HTMLCONSTRUCTIONSITE_H_