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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright 2017 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_COMMON_IO_MANAGER_H_
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#define FLUTTER_SHELL_COMMON_IO_MANAGER_H_
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#include <memory>
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#include "flutter/flow/skia_gpu_object.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/weak_ptr.h"
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#include "third_party/skia/include/gpu/GrContext.h"
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namespace shell {
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class IOManager {
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public:
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// Convenience methods for platforms to create a GrContext used to supply to
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// the IOManager. The platforms may create the context themselves if they so
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// desire.
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static sk_sp<GrContext> CreateCompatibleResourceLoadingContext(
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GrBackend backend);
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IOManager(sk_sp<GrContext> resource_context,
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fml::RefPtr<fml::TaskRunner> unref_queue_task_runner);
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~IOManager();
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fml::WeakPtr<GrContext> GetResourceContext() const;
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fml::RefPtr<flow::SkiaUnrefQueue> GetSkiaUnrefQueue() const;
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private:
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// Resource context management.
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sk_sp<GrContext> resource_context_;
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std::unique_ptr<fml::WeakPtrFactory<GrContext>>
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resource_context_weak_factory_;
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// Unref queue management.
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fml::RefPtr<flow::SkiaUnrefQueue> unref_queue_;
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fml::WeakPtrFactory<IOManager> weak_factory_;
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FML_DISALLOW_COPY_AND_ASSIGN(IOManager);
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};
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} // namespace shell
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#endif // FLUTTER_SHELL_COMMON_IO_MANAGER_H_
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