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There are additional instance extensions that need to be enabled for this. Having any one of them is sufficient on each of these platforms. There were also some `VALIDATION_LOG`s that would fail in the process of picking a valid physical device, this would incorrectly exit early when there were multiple devices and a latter device is valid. Also improves logging for playground when glfw fails to get a surface.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/fml/string_conversion.h"
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#include <codecvt>
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#include <locale>
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#include <sstream>
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#include <string>
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#include "flutter/fml/build_config.h"
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#if defined(FML_OS_WIN)
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// TODO(naifu): https://github.com/flutter/flutter/issues/98074
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// Eliminate this workaround for a link error on Windows when the underlying
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// bug is fixed.
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std::locale::id std::codecvt<char16_t, char, _Mbstatet>::id;
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#endif // defined(FML_OS_WIN)
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namespace fml {
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using Utf16StringConverter =
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>;
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std::string Join(const std::vector<std::string>& vec, const char* delim) {
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std::stringstream res;
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for (size_t i = 0; i < vec.size(); ++i) {
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res << vec[i];
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if (i < vec.size() - 1) {
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res << delim;
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}
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}
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return res.str();
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}
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std::string Utf16ToUtf8(const std::u16string_view string) {
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Utf16StringConverter converter;
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return converter.to_bytes(string.data());
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}
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std::u16string Utf8ToUtf16(const std::string_view string) {
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Utf16StringConverter converter;
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return converter.from_bytes(string.data());
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}
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} // namespace fml
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