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This PR makes `Animator` able to handle multiple views, and updates unit tests accordingly. Before: <img width="543" alt="image" src="https://github.com/flutter/engine/assets/1596656/f7d0e0e4-cc85-4a6e-b516-1896ac3c1b35"> After: <img width="614" alt="image" src="https://github.com/flutter/engine/assets/1596656/68106301-66ef-4cd1-aeaf-d9c6127ccec2"> Now `Animator::Render` must be called during `Animator::BeginFrame`, which is split into `BeginFrame` and `EndFrame`. This requirement is made possible by https://github.com/flutter/engine/pull/45555. The reason to split is to allow `ShellTest::PumpOneFrame` to insert a render from C++ code. `ShellTest::PumpOneFrame` is also refactored to allow pumping a frame without any views. A few unit tests are tweaked to resolve racing condition. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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