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Compute shader implementation of https://github.com/flutter/engine/pull/41803 I found this to be generally more straightforward, and we can revisit the vertex shader approach with GLES. Benchmark is pending here: https://github.com/flutter/flutter/pull/126728 Note: rendering behavior is identical even though this is now a single draw call. This is becuase strokes have overdraw prevention enabled by default, while this new contents does not 