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The Linux embedder is rendering to a FlutterOpenGLFramebuffer that specifies an OpenGL FBO. This API allows the embedder to create a color attachment that wraps the FBO so that the render pass will bind to that FBO during encoding.
[Impeller] Add a TextureGLES API for wrapping a framebuffer and use it to implement OpenGL FBO targets in the embedder library (flutter/engine#51269)
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