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Merge most of it into RenderBox. Only RenderBoxes can have layers now. This also meant a bit of code could be cleaned up since some virtuals (e.g. updateFromStyle) are no longer needed since they're only called on RenderBoxes. collectSelfPaintingLayers is the only bit that's moved into RenderBoxModelObject instead of RenderBox. That's because we need to be able to recurse down into RenderInlines since they may contain RenderBoxes that have selfPaintingLayers. R=abarth@chromium.org Review URL: https://codereview.chromium.org/953673002
311 lines
12 KiB
C++
311 lines
12 KiB
C++
/*
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* Copyright (C) 2012 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/rendering/RenderGeometryMap.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderView.h"
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#include "sky/engine/platform/geometry/TransformState.h"
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#include "sky/engine/wtf/TemporaryChange.h"
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namespace blink {
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RenderGeometryMap::RenderGeometryMap(MapCoordinatesFlags flags)
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: m_insertionPosition(kNotFound)
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, m_nonUniformStepsCount(0)
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, m_transformedStepsCount(0)
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, m_mapCoordinatesFlags(flags)
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{
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}
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RenderGeometryMap::~RenderGeometryMap()
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{
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}
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void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderBox* container) const
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{
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// If the mapping includes something like columns, we have to go via renderers.
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if (hasNonUniformStep()) {
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m_mapping.last().m_renderer->mapLocalToContainer(container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
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transformState.flatten();
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return;
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}
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#if ENABLE(ASSERT)
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bool foundContainer = !container || (m_mapping.size() && m_mapping[0].m_renderer == container);
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#endif
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for (int i = m_mapping.size() - 1; i >= 0; --i) {
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const RenderGeometryMapStep& currentStep = m_mapping[i];
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// If container is the root RenderView (step 0) we want to apply its fixed position offset.
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if (i > 0 && currentStep.m_renderer == container) {
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#if ENABLE(ASSERT)
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foundContainer = true;
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#endif
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break;
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}
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ASSERT(!i == isTopmostRenderView(currentStep.m_renderer));
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if (!i) {
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// A null container indicates mapping through the root RenderView, so including its transform (the page scale).
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if (!container && currentStep.m_transform)
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transformState.applyTransform(*currentStep.m_transform.get());
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} else {
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TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
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if (currentStep.m_transform)
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transformState.applyTransform(*currentStep.m_transform.get(), accumulate);
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else
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transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate);
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}
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}
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ASSERT(foundContainer);
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transformState.flatten();
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}
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FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderBox* container) const
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{
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FloatPoint result;
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if (!hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer)))
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result = p + m_accumulatedOffset;
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else {
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TransformState transformState(TransformState::ApplyTransformDirection, p);
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mapToContainer(transformState, container);
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result = transformState.lastPlanarPoint();
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}
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#if ENABLE(ASSERT)
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if (m_mapping.size() > 0) {
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const RenderObject* lastRenderer = m_mapping.last().m_renderer;
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const RenderLayer* layer = lastRenderer->enclosingLayer();
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// Bounds for invisible layers are intentionally not calculated, and are
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// therefore not necessarily expected to be correct here. This is ok,
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// because they will be recomputed if the layer becomes visible.
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if (!layer) {
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FloatPoint rendererMappedResult = lastRenderer->localToContainerPoint(p, container, m_mapCoordinatesFlags);
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ASSERT(roundedIntPoint(rendererMappedResult) == roundedIntPoint(result));
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}
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}
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#endif
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return result;
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}
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#ifndef NDEBUG
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// Handy function to call from gdb while debugging mismatched point/rect errors.
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void RenderGeometryMap::dumpSteps() const
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{
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fprintf(stderr, "RenderGeometryMap::dumpSteps accumulatedOffset=%d,%d\n", m_accumulatedOffset.width().toInt(), m_accumulatedOffset.height().toInt());
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for (int i = m_mapping.size() - 1; i >= 0; --i) {
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fprintf(stderr, " [%d] %s: offset=%d,%d", i, m_mapping[i].m_renderer->debugName().ascii().data(), m_mapping[i].m_offset.width().toInt(), m_mapping[i].m_offset.height().toInt());
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if (m_mapping[i].m_hasTransform)
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fprintf(stderr, " hasTransform");
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fprintf(stderr, "\n");
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}
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}
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#endif
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FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderBox* container) const
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{
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FloatRect result;
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if (!hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) {
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result = rect;
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result.move(m_accumulatedOffset);
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} else {
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TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
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mapToContainer(transformState, container);
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result = transformState.lastPlanarQuad().boundingBox();
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}
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#if ENABLE(ASSERT)
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if (m_mapping.size() > 0) {
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const RenderObject* lastRenderer = m_mapping.last().m_renderer;
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// Bounds for invisible layers are intentionally not calculated, and are
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// therefore not necessarily expected to be correct here. This is ok,
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// because they will be recomputed if the layer becomes visible.
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FloatRect rendererMappedResult = lastRenderer->localToContainerQuad(rect, container, m_mapCoordinatesFlags).boundingBox();
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// Inspector creates renderers with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>.
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// Taking FloatQuad bounds avoids spurious assertions because of that.
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ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(FloatQuad(result).boundingBox()));
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}
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#endif
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return result;
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}
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void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderBox* ancestorRenderer)
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{
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// We need to push mappings in reverse order here, so do insertions rather than appends.
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TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size());
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do {
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renderer = renderer->pushMappingToContainer(ancestorRenderer, *this);
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} while (renderer && renderer != ancestorRenderer);
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ASSERT(m_mapping.isEmpty() || isTopmostRenderView(m_mapping[0].m_renderer));
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}
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static bool canMapBetweenRenderers(const RenderObject* renderer, const RenderObject* ancestor)
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{
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for (const RenderObject* current = renderer; ; current = current->parent()) {
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if (current->hasTransform())
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return false;
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if (current == ancestor)
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break;
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}
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return true;
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}
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void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer)
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{
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const RenderObject* renderer = layer->renderer();
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bool crossDocument = ancestorLayer && layer->renderer()->frame() != ancestorLayer->renderer()->frame();
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ASSERT(!crossDocument || m_mapCoordinatesFlags & TraverseDocumentBoundaries);
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// We have to visit all the renderers to detect flipped blocks. This might defeat the gains
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// from mapping via layers.
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bool canConvertInLayerTree = (ancestorLayer && !crossDocument) ? canMapBetweenRenderers(layer->renderer(), ancestorLayer->renderer()) : false;
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// fprintf(stderr, "RenderGeometryMap::pushMappingsToAncestor from layer %p to layer %p, canConvertInLayerTree=%d\n", layer, ancestorLayer, canConvertInLayerTree);
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if (canConvertInLayerTree) {
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LayoutPoint layerOffset;
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layer->convertToLayerCoords(ancestorLayer, layerOffset);
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// The RenderView must be pushed first.
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if (!m_mapping.size()) {
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ASSERT(ancestorLayer->renderer()->isRenderView());
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pushMappingsToAncestor(ancestorLayer->renderer(), 0);
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}
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TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size());
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bool accumulatingTransform = layer->renderer()->style()->preserves3D() || ancestorLayer->renderer()->style()->preserves3D();
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push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNonUniform*/ false, /*hasTransform*/ false);
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return;
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}
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const RenderBox* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
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pushMappingsToAncestor(renderer, ancestorRenderer);
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}
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void RenderGeometryMap::push(const RenderObject* renderer, const LayoutSize& offsetFromContainer, bool accumulatingTransform, bool isNonUniform, bool hasTransform)
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{
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// fprintf(stderr, "RenderGeometryMap::push %p %d,%d isNonUniform=%d\n", renderer, offsetFromContainer.width().toInt(), offsetFromContainer.height().toInt(), isNonUniform);
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ASSERT(m_insertionPosition != kNotFound);
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ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinatesFlags & TraverseDocumentBoundaries);
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m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumulatingTransform, isNonUniform, hasTransform));
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RenderGeometryMapStep& step = m_mapping[m_insertionPosition];
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step.m_offset = offsetFromContainer;
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stepInserted(step);
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}
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void RenderGeometryMap::push(const RenderObject* renderer, const TransformationMatrix& t, bool accumulatingTransform, bool isNonUniform, bool hasTransform)
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{
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ASSERT(m_insertionPosition != kNotFound);
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ASSERT(!renderer->isRenderView() || !m_insertionPosition || m_mapCoordinatesFlags & TraverseDocumentBoundaries);
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m_mapping.insert(m_insertionPosition, RenderGeometryMapStep(renderer, accumulatingTransform, isNonUniform, hasTransform));
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RenderGeometryMapStep& step = m_mapping[m_insertionPosition];
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if (!t.isIntegerTranslation())
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step.m_transform = adoptPtr(new TransformationMatrix(t));
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else
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step.m_offset = LayoutSize(t.e(), t.f());
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stepInserted(step);
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}
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void RenderGeometryMap::popMappingsToAncestor(const RenderBox* ancestorRenderer)
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{
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ASSERT(m_mapping.size());
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while (m_mapping.size() && m_mapping.last().m_renderer != ancestorRenderer) {
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stepRemoved(m_mapping.last());
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m_mapping.removeLast();
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}
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}
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void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer)
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{
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const RenderBox* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
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popMappingsToAncestor(ancestorRenderer);
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}
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void RenderGeometryMap::stepInserted(const RenderGeometryMapStep& step)
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{
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m_accumulatedOffset += step.m_offset;
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if (step.m_isNonUniform)
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++m_nonUniformStepsCount;
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if (step.m_transform)
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++m_transformedStepsCount;
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}
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void RenderGeometryMap::stepRemoved(const RenderGeometryMapStep& step)
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{
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m_accumulatedOffset -= step.m_offset;
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if (step.m_isNonUniform) {
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ASSERT(m_nonUniformStepsCount);
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--m_nonUniformStepsCount;
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}
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if (step.m_transform) {
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ASSERT(m_transformedStepsCount);
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--m_transformedStepsCount;
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}
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}
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#if ENABLE(ASSERT)
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bool RenderGeometryMap::isTopmostRenderView(const RenderObject* renderer) const
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{
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if (!renderer->isRenderView())
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return false;
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// If we're not working with multiple RenderViews, then any view is considered
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// "topmost" (to preserve original behavior).
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return !(m_mapCoordinatesFlags & TraverseDocumentBoundaries);
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}
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#endif
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} // namespace blink
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