skia-flutter-autoroll 17e3e6961e Roll src/third_party/skia/ c4e384e5a..3d0e8507f (18 commits) (#5056)
https://skia.googlesource.com/skia.git/+log/c4e384e5ad85..3d0e8507face

$ git log c4e384e5a..3d0e8507f --date=short --no-merges --format='%ad %ae %s'
2018-04-20 robertphillips Prevent matrix stack from being corrupted if a rotated image filter is clipped out
2018-04-20 caryclark guard against NaN in path is rect
2018-04-19 fmalita Fix use-of-uninitialized-value in SkPictureShader::onMakeContext
2018-04-19 benjaminwagner Disable retries for Build, CT, and Calmbench tasks.
2018-04-20 angle-skia-autoroll Roll third_party/externals/angle2/ b0f917fa6..3ec304dba (1 commit)
2018-04-20 angle-skia-autoroll Roll third_party/externals/angle2/ e24032a2c..b0f917fa6 (3 commits)
2018-04-19 csmartdalton ccpr: Don't preempt the convex path renderer
2018-04-19 benjaminwagner Add more angle_gl_* configs for NVIDIA.
2018-04-19 jvanverth Remove ambient clamp hack for analytic shadows.
2018-04-19 brianosman Remove duplicate predefined configs
2018-04-18 csmartdalton ccpr: Clean up GrCCGeometry
2018-04-19 herb Adding pinning to the strike cache
2018-04-19 bsalomon Fix double counting of coverage in analytic round capped stroked circles.
2018-04-11 bungeman Document minimum OS requirements.
2018-04-19 angle-skia-autoroll Roll third_party/externals/angle2/ eeec3b14c..e24032a2c (2 commits)
2018-04-18 robertphillips rm SkRRectsGaussianEdgeMaskFilter
2018-04-19 borenet [skcms] Add version.sha1
2018-04-19 mtklein crash rather than overflow in SkTDArray

Created with:
  roll-dep src/third_party/skia
2018-04-20 13:16:21 -04:00
2018-04-13 15:46:54 -07:00
2018-04-16 16:20:48 -07:00
2018-04-16 16:20:48 -07:00
2018-02-07 15:22:59 -08:00
2018-03-28 21:04:47 -07:00
2018-04-16 13:26:42 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers wil interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

Flutter is still under development and we continue to add features. However, it is ready for use by early adopters who are willing to deal with the odd wrinkle or two along the way. We hope you try it out and send us feedback.

Community

Join us in our Gitter chat room or join our mailing list, flutter-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%