Ben Konyi 17626006b8 Roll src/third_party/dart 219a2fcf66..05a083a95a (12 commits)
05a083a95a [vm] Update status file for entrypoints_verification_test.
2bb38e62e8 [infra] Use fewer cores on Android shards
267e91a0ea Re-land "[vm] Prevent access to non-annotated members through native API."
d73d3183a2 Fix dead_code hint
24fa01dbae [release] Update changelog with changes from dev branch
f5fd281150 Prevent unsound promoted bounds from being used as arguments
cf56801308 Garbage-collect compiled libraries
8fc9eaf06c Support to run co19_2 on ddk
812a6af41a Anonymous mixin applications are abstract
977e5b31e2 Support type variables on function types and intersection types
f822d0abb8 Make CoreType test friendly
d025ff5367 Copy subtype tests
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Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%