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This will significantly reduce memory usage and also speed the creation of new font families. In particular, the coverage bitmaps for the fonts in the fallback stack will be computed once in the Zygote, rather than separately in each app process. Bug: 17756900 Change-Id: I66f5706bddd4658d78fe5b709f7251ca9d2ff4f8
230 lines
7.7 KiB
C++
230 lines
7.7 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// #define VERBOSE_DEBUG
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#define LOG_TAG "Minikin"
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#include <cutils/log.h>
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#include "unicode/unistr.h"
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#include "unicode/unorm2.h"
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#include "MinikinInternal.h"
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#include <minikin/FontCollection.h>
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using std::vector;
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namespace android {
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template <typename T>
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static inline T max(T a, T b) {
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return a>b ? a : b;
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}
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uint32_t FontCollection::sNextId = 0;
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FontCollection::FontCollection(const vector<FontFamily*>& typefaces) :
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mMaxChar(0) {
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AutoMutex _l(gMinikinLock);
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mId = sNextId++;
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vector<uint32_t> lastChar;
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size_t nTypefaces = typefaces.size();
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#ifdef VERBOSE_DEBUG
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ALOGD("nTypefaces = %d\n", nTypefaces);
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#endif
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const FontStyle defaultStyle;
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for (size_t i = 0; i < nTypefaces; i++) {
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FontFamily* family = typefaces[i];
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MinikinFont* typeface = family->getClosestMatch(defaultStyle).font;
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if (typeface == NULL) {
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continue;
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}
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family->RefLocked();
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mFamilies.push_back(family); // emplace_back would be better
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const SparseBitSet* coverage = family->getCoverage();
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mMaxChar = max(mMaxChar, coverage->length());
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lastChar.push_back(coverage->nextSetBit(0));
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}
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nTypefaces = mFamilies.size();
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LOG_ALWAYS_FATAL_IF(nTypefaces == 0,
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"Font collection must have at least one valid typeface");
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size_t nPages = (mMaxChar + kPageMask) >> kLogCharsPerPage;
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size_t offset = 0;
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for (size_t i = 0; i < nPages; i++) {
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Range dummy;
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mRanges.push_back(dummy);
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Range* range = &mRanges.back();
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#ifdef VERBOSE_DEBUG
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ALOGD("i=%d: range start = %d\n", i, offset);
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#endif
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range->start = offset;
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for (size_t j = 0; j < nTypefaces; j++) {
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if (lastChar[j] < (i + 1) << kLogCharsPerPage) {
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FontFamily* family = mFamilies[j];
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mFamilyVec.push_back(family);
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offset++;
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uint32_t nextChar = family->getCoverage()->nextSetBit((i + 1) << kLogCharsPerPage);
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#ifdef VERBOSE_DEBUG
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ALOGD("nextChar = %d (j = %d)\n", nextChar, j);
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#endif
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lastChar[j] = nextChar;
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}
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}
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range->end = offset;
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}
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}
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FontCollection::~FontCollection() {
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for (size_t i = 0; i < mFamilies.size(); i++) {
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mFamilies[i]->UnrefLocked();
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}
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}
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// Implement heuristic for choosing best-match font. Here are the rules:
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// 1. If first font in the collection has the character, it wins.
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// 2. If a font matches both language and script, it gets a score of 4.
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// 3. If a font matches just language, it gets a score of 2.
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// 4. Matching the "compact" or "elegant" variant adds one to the score.
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// 5. Highest score wins, with ties resolved to the first font.
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FontFamily* FontCollection::getFamilyForChar(uint32_t ch,
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FontLanguage lang, int variant) const {
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if (ch >= mMaxChar) {
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return NULL;
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}
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const Range& range = mRanges[ch >> kLogCharsPerPage];
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#ifdef VERBOSE_DEBUG
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ALOGD("querying range %d:%d\n", range.start, range.end);
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#endif
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FontFamily* bestFamily = NULL;
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int bestScore = -1;
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for (size_t i = range.start; i < range.end; i++) {
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FontFamily* family = mFamilyVec[i];
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if (family->getCoverage()->get(ch)) {
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// First font family in collection always matches
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if (mFamilies[0] == family) {
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return family;
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}
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int score = lang.match(family->lang()) * 2;
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if (variant != 0 && variant == family->variant()) {
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score++;
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}
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if (score > bestScore) {
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bestScore = score;
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bestFamily = family;
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}
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}
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}
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if (bestFamily == NULL && !mFamilyVec.empty()) {
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UErrorCode errorCode = U_ZERO_ERROR;
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const UNormalizer2* normalizer = unorm2_getNFDInstance(&errorCode);
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if (U_SUCCESS(errorCode)) {
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UChar decomposed[4];
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int len = unorm2_getRawDecomposition(normalizer, ch, decomposed, 4, &errorCode);
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if (U_SUCCESS(errorCode) && len > 0) {
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int off = 0;
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U16_NEXT_UNSAFE(decomposed, off, ch);
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return getFamilyForChar(ch, lang, variant);
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}
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}
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bestFamily = mFamilies[0];
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}
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return bestFamily;
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}
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const uint32_t NBSP = 0xa0;
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const uint32_t ZWJ = 0x200c;
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const uint32_t ZWNJ = 0x200d;
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const uint32_t KEYCAP = 0x20e3;
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// Characters where we want to continue using existing font run instead of
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// recomputing the best match in the fallback list.
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static const uint32_t stickyWhitelist[] = { '!', ',', '.', ':', ';', '?', NBSP, ZWJ, ZWNJ, KEYCAP };
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static bool isStickyWhitelisted(uint32_t c) {
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for (size_t i = 0; i < sizeof(stickyWhitelist) / sizeof(stickyWhitelist[0]); i++) {
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if (stickyWhitelist[i] == c) return true;
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}
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return false;
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}
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void FontCollection::itemize(const uint16_t *string, size_t string_size, FontStyle style,
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vector<Run>* result) const {
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FontLanguage lang = style.getLanguage();
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int variant = style.getVariant();
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FontFamily* lastFamily = NULL;
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Run* run = NULL;
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int nShorts;
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for (size_t i = 0; i < string_size; i += nShorts) {
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nShorts = 1;
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uint32_t ch = string[i];
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// sigh, decode UTF-16 by hand here
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if ((ch & 0xfc00) == 0xd800) {
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if ((i + 1) < string_size) {
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ch = 0x10000 + ((ch & 0x3ff) << 10) + (string[i + 1] & 0x3ff);
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nShorts = 2;
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}
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}
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// Continue using existing font as long as it has coverage and is whitelisted
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if (lastFamily == NULL
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|| !(isStickyWhitelisted(ch) && lastFamily->getCoverage()->get(ch))) {
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FontFamily* family = getFamilyForChar(ch, lang, variant);
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if (i == 0 || family != lastFamily) {
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size_t start = i;
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// Workaround for Emoji keycap until we implement per-cluster font
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// selection: if keycap is found in a different font that also
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// supports previous char, attach previous char to the new run.
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// Only handles non-surrogate characters.
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// Bug 7557244.
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if (ch == KEYCAP && i && family && family->getCoverage()->get(string[i - 1])) {
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run->end--;
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if (run->start == run->end) {
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result->pop_back();
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}
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start--;
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}
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Run dummy;
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result->push_back(dummy);
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run = &result->back();
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if (family == NULL) {
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run->fakedFont.font = NULL;
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} else {
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run->fakedFont = family->getClosestMatch(style);
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}
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lastFamily = family;
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run->start = start;
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}
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}
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run->end = i + nShorts;
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}
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}
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MinikinFont* FontCollection::baseFont(FontStyle style) {
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return baseFontFaked(style).font;
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}
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FakedFont FontCollection::baseFontFaked(FontStyle style) {
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if (mFamilies.empty()) {
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return FakedFont();
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}
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return mFamilies[0]->getClosestMatch(style);
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}
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uint32_t FontCollection::getId() const {
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return mId;
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}
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} // namespace android
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