liyuqian 139051fd58
Change IO thread shader cache strategy (#13121)
So it's the same with the GPU thread.

Otherwise, some shaders may be cached in binary on the IO thread, and we will lose them when we do the SkSL precompile.

For b/140174804
2019-10-14 13:05:05 -07:00
..
2019-04-12 14:23:13 -07:00
2018-11-07 12:24:35 -08:00