Eric Seidel 135ce7319f Make fonts not awful on iOS
This code was written from scratch for Sky by copying what
linux did, however that doesn't match with the expectations
of the surrounding code.  Instead here I just copied what Blink
was doing around this time by looking at:
https://blink.lc/blink/tree/Source/platform/fonts/mac/FontPlatformDataMac.mm?id=f0ab9794a9d1240ce5a57e510fdb82dbc8337906

Blink has since diverged from this codepath, but this at least
makes our FontPlatformData match how the rest of the mac code
expects it to operate.  This is all way more complicated than
we need.

@chinmaygarde
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.gn
2015-07-16 10:16:42 -07:00
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Sky

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.

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