Adam Barth b7c3f545f0 Make hit testing work in layout2.dart
This CL makes simple_render_tree.dart interactive by making the hit testing
system work. I've also added a mechanism for requesting an animation frame.

R=eseidel@chromium.org, ianh@google.com

Review URL: https://codereview.chromium.org/1153543002
2015-05-21 11:22:17 -07:00

55 lines
1.7 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_VIEW_VIEW_H_
#define SKY_ENGINE_CORE_VIEW_VIEW_H_
#include "base/callback.h"
#include "base/time/time.h"
#include "sky/engine/core/painting/Picture.h"
#include "sky/engine/core/view/BeginFrameCallback.h"
#include "sky/engine/core/view/EventCallback.h"
#include "sky/engine/public/platform/sky_display_metrics.h"
#include "sky/engine/tonic/dart_wrappable.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
namespace blink {
class View : public RefCounted<View>, public DartWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
~View() override;
static PassRefPtr<View> create(const base::Closure& scheduleFrameCallback);
double devicePixelRatio() const { return m_displayMetrics.device_pixel_ratio; }
double width() const;
double height() const;
Picture* picture() const { return m_picture.get(); }
void setPicture(Picture* picture) { m_picture = picture; }
void setEventCallback(PassOwnPtr<EventCallback> callback);
void setBeginFrameCallback(PassOwnPtr<BeginFrameCallback> callback);
void scheduleFrame();
void setDisplayMetrics(const SkyDisplayMetrics& metrics);
bool handleInputEvent(PassRefPtr<Event> event);
void beginFrame(base::TimeTicks frameTime);
private:
explicit View(const base::Closure& scheduleFrameCallback);
base::Closure m_scheduleFrameCallback;
SkyDisplayMetrics m_displayMetrics;
OwnPtr<EventCallback> m_eventCallback;
OwnPtr<BeginFrameCallback> m_beginFrameCallback;
RefPtr<Picture> m_picture;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_VIEW_VIEW_H_