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These were related to the inspector overlays, if we want to do this in the future we should place mojo::Views over the page in the sky debugger so sky itself doesn't need to manage the overlay views. R=ojan@chromium.org Review URL: https://codereview.chromium.org/687003002
217 lines
8.1 KiB
C++
217 lines
8.1 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "web/PageWidgetDelegate.h"
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#include "core/frame/FrameView.h"
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#include "core/frame/LocalFrame.h"
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#include "core/page/AutoscrollController.h"
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#include "core/page/EventHandler.h"
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#include "core/page/Page.h"
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#include "core/rendering/RenderView.h"
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#include "core/rendering/compositing/RenderLayerCompositor.h"
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#include "platform/Logging.h"
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#include "platform/graphics/GraphicsContext.h"
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#include "public/web/WebInputEvent.h"
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#include "web/WebInputEventConversion.h"
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#include "wtf/CurrentTime.h"
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namespace blink {
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static inline FrameView* rootFrameView(Page* page, LocalFrame* rootFrame)
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{
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if (rootFrame)
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return rootFrame->view();
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if (!page)
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return 0;
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return page->mainFrame()->view();
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}
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void PageWidgetDelegate::animate(Page* page, double monotonicFrameBeginTime, LocalFrame* rootFrame)
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{
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RefPtr<FrameView> view = rootFrameView(page, rootFrame);
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WTF_LOG(ScriptedAnimationController, "PageWidgetDelegate::animate: view = %d", !view ? 0 : 1);
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if (!view)
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return;
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page->autoscrollController().animate(monotonicFrameBeginTime);
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page->animator().serviceScriptedAnimations(monotonicFrameBeginTime);
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}
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void PageWidgetDelegate::layout(Page* page, LocalFrame* rootFrame)
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{
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if (!page)
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return;
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if (!rootFrame) {
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if (!page->mainFrame())
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return;
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rootFrame = page->mainFrame();
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}
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page->animator().updateLayoutAndStyleForPainting(rootFrame);
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}
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void PageWidgetDelegate::paint(Page* page, WebCanvas* canvas, const WebRect& rect, CanvasBackground background, LocalFrame* rootFrame)
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{
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if (rect.isEmpty())
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return;
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GraphicsContext gc(canvas);
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gc.setCertainlyOpaque(background == Opaque);
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gc.applyDeviceScaleFactor(page->deviceScaleFactor());
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gc.setDeviceScaleFactor(page->deviceScaleFactor());
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IntRect dirtyRect(rect);
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gc.save(); // Needed to save the canvas, not the GraphicsContext.
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FrameView* view = rootFrameView(page, rootFrame);
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if (view) {
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gc.clip(dirtyRect);
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view->paint(&gc, dirtyRect);
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} else {
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gc.fillRect(dirtyRect, Color::white);
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}
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gc.restore();
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}
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bool PageWidgetDelegate::handleInputEvent(Page* page, PageWidgetEventHandler& handler, const WebInputEvent& event, LocalFrame* rootFrame)
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{
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LocalFrame* frame = rootFrame;
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if (!frame)
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frame = page ? page->mainFrame() : 0;
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switch (event.type) {
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// FIXME: WebKit seems to always return false on mouse events processing
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// methods. For now we'll assume it has processed them (as we are only
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// interested in whether keyboard events are processed).
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case WebInputEvent::MouseMove:
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if (!frame || !frame->view())
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return true;
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handler.handleMouseMove(*frame, static_cast<const WebMouseEvent&>(event));
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return true;
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case WebInputEvent::MouseLeave:
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if (!frame || !frame->view())
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return true;
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handler.handleMouseLeave(*frame, static_cast<const WebMouseEvent&>(event));
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return true;
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case WebInputEvent::MouseDown:
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if (!frame || !frame->view())
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return true;
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handler.handleMouseDown(*frame, static_cast<const WebMouseEvent&>(event));
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return true;
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case WebInputEvent::MouseUp:
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if (!frame || !frame->view())
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return true;
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handler.handleMouseUp(*frame, static_cast<const WebMouseEvent&>(event));
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return true;
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case WebInputEvent::MouseWheel:
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if (!frame || !frame->view())
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return false;
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return handler.handleMouseWheel(*frame, static_cast<const WebMouseWheelEvent&>(event));
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case WebInputEvent::RawKeyDown:
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case WebInputEvent::KeyDown:
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case WebInputEvent::KeyUp:
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return handler.handleKeyEvent(static_cast<const WebKeyboardEvent&>(event));
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case WebInputEvent::Char:
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return handler.handleCharEvent(static_cast<const WebKeyboardEvent&>(event));
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case WebInputEvent::GestureScrollBegin:
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case WebInputEvent::GestureScrollEnd:
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case WebInputEvent::GestureScrollUpdate:
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case WebInputEvent::GestureScrollUpdateWithoutPropagation:
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case WebInputEvent::GestureFlingStart:
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case WebInputEvent::GestureFlingCancel:
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case WebInputEvent::GestureTap:
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case WebInputEvent::GestureTapUnconfirmed:
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case WebInputEvent::GestureTapDown:
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case WebInputEvent::GestureShowPress:
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case WebInputEvent::GestureTapCancel:
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case WebInputEvent::GestureDoubleTap:
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case WebInputEvent::GestureTwoFingerTap:
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case WebInputEvent::GestureLongPress:
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case WebInputEvent::GestureLongTap:
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return handler.handleGestureEvent(static_cast<const WebGestureEvent&>(event));
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case WebInputEvent::TouchStart:
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case WebInputEvent::TouchMove:
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case WebInputEvent::TouchEnd:
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case WebInputEvent::TouchCancel:
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if (!frame || !frame->view())
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return false;
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return handler.handleTouchEvent(*frame, static_cast<const WebTouchEvent&>(event));
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case WebInputEvent::GesturePinchBegin:
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case WebInputEvent::GesturePinchEnd:
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case WebInputEvent::GesturePinchUpdate:
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// FIXME: Once PlatformGestureEvent is updated to support pinch, this
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// should call handleGestureEvent, just like it currently does for
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// gesture scroll.
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return false;
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default:
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return false;
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}
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}
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// ----------------------------------------------------------------
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// Default handlers for PageWidgetEventHandler
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void PageWidgetEventHandler::handleMouseMove(LocalFrame& mainFrame, const WebMouseEvent& event)
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{
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mainFrame.eventHandler().handleMouseMoveEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
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}
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void PageWidgetEventHandler::handleMouseLeave(LocalFrame& mainFrame, const WebMouseEvent& event)
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{
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mainFrame.eventHandler().handleMouseLeaveEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
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}
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void PageWidgetEventHandler::handleMouseDown(LocalFrame& mainFrame, const WebMouseEvent& event)
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{
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mainFrame.eventHandler().handleMousePressEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
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}
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void PageWidgetEventHandler::handleMouseUp(LocalFrame& mainFrame, const WebMouseEvent& event)
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{
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mainFrame.eventHandler().handleMouseReleaseEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
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}
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bool PageWidgetEventHandler::handleMouseWheel(LocalFrame& mainFrame, const WebMouseWheelEvent& event)
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{
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return mainFrame.eventHandler().handleWheelEvent(PlatformWheelEventBuilder(mainFrame.view(), event));
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}
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bool PageWidgetEventHandler::handleTouchEvent(LocalFrame& mainFrame, const WebTouchEvent& event)
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{
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return mainFrame.eventHandler().handleTouchEvent(PlatformTouchEventBuilder(mainFrame.view(), event));
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}
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} // namespace blink
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