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Fixes https://github.com/flutter/flutter/issues/53117 Test added: - ShellTest.CanLoadSkSLsFromAsset
223 lines
8.2 KiB
C++
223 lines
8.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <memory>
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#include "flutter/flow/layers/container_layer.h"
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#include "flutter/flow/layers/layer.h"
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#include "flutter/flow/layers/physical_shape_layer.h"
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#include "flutter/flow/layers/picture_layer.h"
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#include "flutter/fml/command_line.h"
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#include "flutter/fml/file.h"
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#include "flutter/fml/log_settings.h"
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#include "flutter/fml/unique_fd.h"
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#include "flutter/shell/common/persistent_cache.h"
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#include "flutter/shell/common/shell_test.h"
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#include "flutter/shell/common/switches.h"
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#include "flutter/testing/testing.h"
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#include "include/core/SkPicture.h"
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namespace flutter {
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namespace testing {
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static void WaitForIO(Shell* shell) {
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std::promise<bool> io_task_finished;
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shell->GetTaskRunners().GetIOTaskRunner()->PostTask(
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[&io_task_finished]() { io_task_finished.set_value(true); });
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io_task_finished.get_future().wait();
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}
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TEST_F(ShellTest, CacheSkSLWorks) {
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// Create a temp dir to store the persistent cache
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fml::ScopedTemporaryDirectory dir;
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PersistentCache::SetCacheDirectoryPath(dir.path());
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PersistentCache::ResetCacheForProcess();
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auto settings = CreateSettingsForFixture();
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settings.cache_sksl = true;
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settings.dump_skp_on_shader_compilation = true;
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fml::AutoResetWaitableEvent firstFrameLatch;
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settings.frame_rasterized_callback =
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[&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); };
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auto sksl_config = RunConfiguration::InferFromSettings(settings);
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sksl_config.SetEntrypoint("emptyMain");
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std::unique_ptr<Shell> shell = CreateShell(settings);
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PlatformViewNotifyCreated(shell.get());
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RunEngine(shell.get(), std::move(sksl_config));
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// Initially, we should have no SkSL cache
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auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
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ASSERT_EQ(cache.size(), 0u);
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// Draw something to trigger shader compilations.
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LayerTreeBuilder builder = [](std::shared_ptr<ContainerLayer> root) {
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SkPath path;
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path.addCircle(50, 50, 20);
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auto physical_shape_layer = std::make_shared<PhysicalShapeLayer>(
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SK_ColorRED, SK_ColorBLUE, 1.0f, path, Clip::antiAlias);
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root->Add(physical_shape_layer);
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};
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PumpOneFrame(shell.get(), 100, 100, builder);
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firstFrameLatch.Wait();
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WaitForIO(shell.get());
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// Some skp should be dumped due to shader compilations.
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int skp_count = 0;
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fml::FileVisitor skp_visitor = [&skp_count](const fml::UniqueFD& directory,
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const std::string& filename) {
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if (filename.size() >= 4 &&
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filename.substr(filename.size() - 4, 4) == ".skp") {
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skp_count += 1;
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}
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return true;
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};
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fml::VisitFilesRecursively(dir.fd(), skp_visitor);
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ASSERT_GT(skp_count, 0);
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// SkSL cache should be generated by the last run.
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cache = PersistentCache::GetCacheForProcess()->LoadSkSLs();
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ASSERT_GT(cache.size(), 0u);
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// Run the engine again with cache_sksl = false and check that the previously
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// generated SkSL cache is used for precompile.
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PersistentCache::ResetCacheForProcess();
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settings.cache_sksl = false;
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settings.dump_skp_on_shader_compilation = true;
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auto normal_config = RunConfiguration::InferFromSettings(settings);
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normal_config.SetEntrypoint("emptyMain");
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DestroyShell(std::move(shell));
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shell = CreateShell(settings);
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PlatformViewNotifyCreated(shell.get());
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RunEngine(shell.get(), std::move(normal_config));
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firstFrameLatch.Reset();
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PumpOneFrame(shell.get(), 100, 100, builder);
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firstFrameLatch.Wait();
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WaitForIO(shell.get());
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// To check that all shaders are precompiled, verify that no new skp is dumped
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// due to shader compilations.
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int old_skp_count = skp_count;
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skp_count = 0;
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fml::VisitFilesRecursively(dir.fd(), skp_visitor);
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ASSERT_EQ(skp_count, old_skp_count);
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// Remove all files generated
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fml::FileVisitor remove_visitor = [&remove_visitor](
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const fml::UniqueFD& directory,
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const std::string& filename) {
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if (fml::IsDirectory(directory, filename.c_str())) {
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{ // To trigger fml::~UniqueFD before fml::UnlinkDirectory
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fml::UniqueFD sub_dir =
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fml::OpenDirectoryReadOnly(directory, filename.c_str());
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fml::VisitFiles(sub_dir, remove_visitor);
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}
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fml::UnlinkDirectory(directory, filename.c_str());
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} else {
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fml::UnlinkFile(directory, filename.c_str());
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}
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return true;
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};
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fml::VisitFiles(dir.fd(), remove_visitor);
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DestroyShell(std::move(shell));
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}
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static void CheckTextSkData(sk_sp<SkData> data, const std::string& expected) {
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std::string data_string(reinterpret_cast<const char*>(data->bytes()),
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data->size());
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ASSERT_EQ(data_string, expected);
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}
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void ResetAssetPath() {
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PersistentCache::UpdateAssetPath("some_path_that_does_not_exist");
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ASSERT_EQ(PersistentCache::GetCacheForProcess()->LoadSkSLs().size(), 0u);
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}
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void CheckTwoSkSLsAreLoaded() {
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auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
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ASSERT_EQ(shaders.size(), 2u);
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}
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TEST_F(ShellTest, CanLoadSkSLsFromAsset) {
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// Avoid polluting unit tests output by hiding INFO level logging.
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fml::LogSettings warning_only = {fml::LOG_WARNING};
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fml::ScopedSetLogSettings scoped_set_log_settings(warning_only);
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// Create an empty shell to test its service protocol handlers.
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auto empty_settings = CreateSettingsForFixture();
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auto empty_config = RunConfiguration::InferFromSettings(empty_settings);
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std::unique_ptr<Shell> empty_shell = CreateShell(empty_settings);
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// Temp dir for the asset.
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fml::ScopedTemporaryDirectory asset_dir;
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fml::UniqueFD sksl_asset_dir =
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fml::OpenDirectory(asset_dir.fd(), PersistentCache::kSkSLSubdirName, true,
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fml::FilePermission::kReadWrite);
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// The SkSL filenames are Base32 encoded strings. "IE" is the encoding of "A"
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// and "II" is the encoding of "B".
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const std::string kFileNames[2] = {"IE", "II"};
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const std::string kFileData[2] = {"x", "y"};
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// Prepare 2 SkSL files in the asset directory.
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for (int i = 0; i < 2; i += 1) {
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auto data = std::make_unique<fml::DataMapping>(
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std::vector<uint8_t>{kFileData[i].begin(), kFileData[i].end()});
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fml::WriteAtomically(sksl_asset_dir, kFileNames[i].c_str(), *data);
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}
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// 1st, test that RunConfiguration::InferFromSettings sets the path.
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ResetAssetPath();
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auto settings = CreateSettingsForFixture();
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settings.assets_path = asset_dir.path();
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RunConfiguration::InferFromSettings(settings);
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CheckTwoSkSLsAreLoaded();
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// 2nd, test that Shell::OnServiceProtocolSetAssetBundlePath sets the path.
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ResetAssetPath();
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ServiceProtocol::Handler::ServiceProtocolMap params;
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rapidjson::Document document;
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params["assetDirectory"] = asset_dir.path();
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OnServiceProtocol(
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empty_shell.get(), ShellTest::ServiceProtocolEnum::kSetAssetBundlePath,
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empty_shell->GetTaskRunners().GetUITaskRunner(), params, document);
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CheckTwoSkSLsAreLoaded();
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// 3rd, test that Shell::OnServiceProtocolRunInView sets the path.
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ResetAssetPath();
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params["assetDirectory"] = asset_dir.path();
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params["mainScript"] = "no_such_script.dart";
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OnServiceProtocol(
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empty_shell.get(), ShellTest::ServiceProtocolEnum::kSetAssetBundlePath,
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empty_shell->GetTaskRunners().GetUITaskRunner(), params, document);
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CheckTwoSkSLsAreLoaded();
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// 4th, test the content of the SkSLs in the asset.
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{
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auto shaders = PersistentCache::GetCacheForProcess()->LoadSkSLs();
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ASSERT_EQ(shaders.size(), 2u);
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// Make sure that the 2 shaders are sorted by their keys. Their keys should
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// be "A" and "B" (decoded from "II" and "IE").
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if (shaders[0].first->bytes()[0] == 'B') {
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std::swap(shaders[0], shaders[1]);
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}
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CheckTextSkData(shaders[0].first, "A");
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CheckTextSkData(shaders[1].first, "B");
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CheckTextSkData(shaders[0].second, "x");
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CheckTextSkData(shaders[1].second, "y");
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}
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// Cleanup.
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DestroyShell(std::move(empty_shell));
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fml::UnlinkFile(sksl_asset_dir, kFileNames[0].c_str());
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fml::UnlinkFile(sksl_asset_dir, kFileNames[1].c_str());
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fml::UnlinkDirectory(asset_dir.fd(), PersistentCache::kSkSLSubdirName);
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}
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} // namespace testing
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} // namespace flutter
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