Craig Stout 0de8218778 Transition render target images before submit.
Required by the spec; see '6.7.4. Queue Family Ownership Transfer'
of Vulkan 1.0.66.

Transitioning the image layout also fixes an image resolve failure
issue introduced by optimizations present in the intel mesa vulkan
driver v17.2.
2018-01-27 13:17:28 -08:00
2018-01-23 16:12:43 -05:00
2015-07-16 10:16:42 -07:00
2017-01-20 13:40:45 -08:00
2015-07-16 10:16:42 -07:00
2016-09-14 10:25:19 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.

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