Ojan Vafai 6ee8440f27 Walk render tree instead of render layers for paint.
This is the first step of getting rid of RenderLayer.
Instead of walking the RenderLayer tree, wall the RenderObject
tree and add any layers encountered to a vector to paint later.

This patch just consolidates and move the code from RenderLayer
to RenderBox and then changes the children painting to
iterate over the vector. Therefore we walk the RenderObject tree.
We still call out to RenderLayer in a bunch of places.
A followup patch will get rid of those.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/899753003
2015-02-06 11:38:25 +11:00

169 lines
7.4 KiB
C++

/**
* Copyright (C) 2003, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/EllipsisBox.h"
#include "sky/engine/core/rendering/HitTestResult.h"
#include "sky/engine/core/rendering/InlineTextBox.h"
#include "sky/engine/core/rendering/PaintInfo.h"
#include "sky/engine/core/rendering/RenderBlock.h"
#include "sky/engine/core/rendering/RootInlineBox.h"
#include "sky/engine/core/rendering/TextRunConstructor.h"
#include "sky/engine/core/rendering/style/ShadowList.h"
#include "sky/engine/platform/fonts/Font.h"
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
#include "sky/engine/platform/text/TextRun.h"
namespace blink {
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom, Vector<RenderBox*>& layers)
{
GraphicsContext* context = paintInfo.context;
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(FloatPoint(paintOffset));
FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
GraphicsContextStateSaver stateSaver(*context);
FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (selectionState() != RenderObject::SelectionNone) {
paintSelection(context, boxOrigin, style, font);
// Select the correct color for painting the text.
Color foreground = renderer().selectionForegroundColor();
if (foreground != styleTextColor)
context->setFillColor(foreground);
}
const ShadowList* shadowList = style->textShadow();
bool hasShadow = shadowList;
if (hasShadow)
context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));
TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = boxRect;
context->drawText(font, textRunPaintInfo, textOrigin);
// Restore the regular fill color.
if (styleTextColor != context->fillColor())
context->setFillColor(styleTextColor);
if (hasShadow)
context->clearDrawLooper();
paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style, layers);
}
InlineBox* EllipsisBox::markupBox() const
{
if (!m_shouldPaintMarkupBox || !renderer().isRenderBlock())
return 0;
RenderBlock& block = toRenderBlock(renderer());
RootInlineBox* lastLine = block.lineAtIndex(block.lineCount() - 1);
if (!lastLine)
return 0;
// If the last line-box on the last line of a block is a link, -webkit-line-clamp paints that box after the ellipsis.
// It does not actually move the link.
InlineBox* anchorBox = lastLine->lastChild();
if (!anchorBox || !anchorBox->renderer().style()->isLink())
return 0;
return anchorBox;
}
void EllipsisBox::paintMarkupBox(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom, RenderStyle* style, Vector<RenderBox*>& layers)
{
InlineBox* markupBox = this->markupBox();
if (!markupBox)
return;
LayoutPoint adjustedPaintOffset = paintOffset;
adjustedPaintOffset.move(x() + m_logicalWidth - markupBox->x(),
y() + style->fontMetrics().ascent() - (markupBox->y() + markupBox->renderer().style(isFirstLineStyle())->fontMetrics().ascent()));
markupBox->paint(paintInfo, adjustedPaintOffset, lineTop, lineBottom, layers);
}
IntRect EllipsisBox::selectionRect()
{
RenderStyle* style = renderer().style(isFirstLineStyle());
const Font& font = style->font();
return enclosingIntRect(font.selectionRectForText(constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), IntPoint(logicalLeft(), logicalTop() + root().selectionTopAdjustedForPrecedingBlock()), root().selectionHeightAdjustedForPrecedingBlock()));
}
void EllipsisBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font)
{
Color textColor = renderer().resolveColor(style, CSSPropertyColor);
Color c = renderer().selectionBackgroundColor();
if (!c.alpha())
return;
// If the text color ends up being the same as the selection background, invert the selection
// background.
if (textColor == c)
c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());
GraphicsContextStateSaver stateSaver(*context);
LayoutUnit top = root().selectionTop();
LayoutUnit h = root().selectionHeight();
const int deltaY = roundToInt(logicalTop() - top);
const FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, h.toFloat()));
context->clip(clipRect);
context->drawHighlightForText(font, constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), localOrigin, h, c);
}
bool EllipsisBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
LayoutPoint adjustedLocation = accumulatedOffset + roundedLayoutPoint(topLeft());
// Hit test the markup box.
if (InlineBox* markupBox = this->markupBox()) {
RenderStyle* style = renderer().style(isFirstLineStyle());
LayoutUnit mtx = adjustedLocation.x() + m_logicalWidth - markupBox->x();
LayoutUnit mty = adjustedLocation.y() + style->fontMetrics().ascent() - (markupBox->y() + markupBox->renderer().style(isFirstLineStyle())->fontMetrics().ascent());
if (markupBox->nodeAtPoint(request, result, locationInContainer, LayoutPoint(mtx, mty), lineTop, lineBottom)) {
renderer().updateHitTestResult(result, locationInContainer.point() - LayoutSize(mtx, mty));
return true;
}
}
FloatPoint boxOrigin = locationIncludingFlipping();
boxOrigin.moveBy(accumulatedOffset);
FloatRect boundsRect(boxOrigin, size());
if (visibleToHitTestRequest(request) && boundsRect.intersects(HitTestLocation::rectForPoint(locationInContainer.point(), 0, 0, 0, 0))) {
renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
if (!result.addNodeToRectBasedTestResult(renderer().node(), request, locationInContainer, boundsRect))
return true;
}
return false;
}
} // namespace blink