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138 lines
5.9 KiB
C++
138 lines
5.9 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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#define SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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#include "sky/engine/core/rendering/HitTestLocation.h"
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#include "sky/engine/core/rendering/HitTestRequest.h"
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#include "sky/engine/platform/geometry/FloatQuad.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/platform/text/TextDirection.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/ListHashSet.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class Element;
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class LocalFrame;
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class Image;
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class KURL;
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class Node;
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class RenderObject;
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class PositionWithAffinity;
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class HitTestResult {
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DISALLOW_ALLOCATION();
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public:
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typedef ListHashSet<RefPtr<Node> > NodeSet;
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HitTestResult();
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HitTestResult(const LayoutPoint&);
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// Pass non-negative padding values to perform a rect-based hit test.
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HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
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HitTestResult(const HitTestLocation&);
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HitTestResult(const HitTestResult&);
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~HitTestResult();
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HitTestResult& operator=(const HitTestResult&);
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// For point-based hit tests, these accessors provide information about the node
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// under the point. For rect-based hit tests they are meaningless (reflect the
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// last candidate node observed in the rect).
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// FIXME: Make these less error-prone for rect-based hit tests (center point or fail).
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Node* innerNode() const { return m_innerNode.get(); }
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Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); }
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Element* innerElement() const;
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Node* innerNonSharedNode() const { return m_innerNonSharedNode.get(); }
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bool isOverWidget() const { return m_isOverWidget; }
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// Forwarded from HitTestLocation
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bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); }
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// The hit-tested point in the coordinates of the main frame.
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const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); }
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IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); }
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// The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode.
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const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; }
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IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); }
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LocalFrame* innerNodeFrame() const;
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// The hit-tested point in the coordinates of the inner node.
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const LayoutPoint& localPoint() const { return m_localPoint; }
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void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; }
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PositionWithAffinity position() const;
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RenderObject* renderer() const;
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const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; }
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void setInnerNode(Node*);
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void setInnerNonSharedNode(Node*);
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bool isSelected() const;
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Image* image() const;
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IntRect imageRect() const;
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bool isMisspelled() const;
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bool isContentEditable() const;
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// Returns true if it is rect-based hit test and needs to continue until the rect is fully
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// enclosed by the boundaries of a node.
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bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const LayoutRect& = LayoutRect());
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bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const FloatRect&);
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void append(const HitTestResult&);
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// If m_rectBasedTestResult is 0 then set it to a new NodeSet. Return *m_rectBasedTestResult. Lazy allocation makes
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// sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does
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// the same thing as mutableRectBasedTestResult(), but here the return value is const.
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const NodeSet& rectBasedTestResult() const;
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// Collapse the rect-based test result into a single target at the specified location.
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void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame);
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// FIXME: Remove this.
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Node* targetNode() const { return innerNode(); }
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private:
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NodeSet& mutableRectBasedTestResult(); // See above.
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HitTestLocation m_hitTestLocation;
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RefPtr<Node> m_innerNode;
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RefPtr<Node> m_innerPossiblyPseudoNode;
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RefPtr<Node> m_innerNonSharedNode;
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// FIXME: Nothing changes this to a value different from m_hitTestLocation!
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LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates.
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LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently
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// determine where inside the renderer we hit on subsequent operations.
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bool m_isOverWidget; // Returns true if we are over a widget.
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mutable OwnPtr<NodeSet> m_rectBasedTestResult;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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