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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
139 lines
5.0 KiB
C++
139 lines
5.0 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef HTMLTreeBuilder_h
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#define HTMLTreeBuilder_h
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#include "sky/engine/core/html/parser/HTMLConstructionSite.h"
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#include "sky/engine/core/html/parser/HTMLElementStack.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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#include "sky/engine/wtf/text/StringBuilder.h"
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#include "sky/engine/wtf/text/TextPosition.h"
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namespace blink {
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class AtomicHTMLToken;
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class Document;
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class DocumentFragment;
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class Element;
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class LocalFrame;
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class HTMLToken;
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class HTMLDocument;
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class Node;
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class HTMLDocumentParser;
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class HTMLTreeBuilder final {
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WTF_MAKE_NONCOPYABLE(HTMLTreeBuilder); WTF_MAKE_FAST_ALLOCATED;
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public:
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static PassOwnPtr<HTMLTreeBuilder> create(HTMLDocumentParser* parser, HTMLDocument* document, bool reportErrors)
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{
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return adoptPtr(new HTMLTreeBuilder(parser, document, reportErrors));
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}
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~HTMLTreeBuilder();
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const HTMLElementStack* openElements() const { return m_tree.openElements(); }
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bool isParsingFragment() const { return !!m_fragmentContext.fragment(); }
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void detach();
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void constructTree(AtomicHTMLToken*);
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bool hasParserBlockingScript() const { return !!m_scriptToProcess; }
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// Must be called to take the parser-blocking script before calling the parser again.
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PassRefPtr<Element> takeScriptToProcess(TextPosition& scriptStartPosition);
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// Done, close any open tags, etc.
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void finished();
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// Synchronously empty any queues, possibly creating more DOM nodes.
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void flush() { m_tree.flush(); }
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private:
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class CharacterTokenBuffer;
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// Represents HTML5 "insertion mode"
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
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enum InsertionMode {
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HTMLMode,
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TextMode,
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};
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HTMLTreeBuilder(HTMLDocumentParser*, HTMLDocument*, bool reportErrors);
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void processStartTag(AtomicHTMLToken*);
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void processEndTag(AtomicHTMLToken*);
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void processCharacter(AtomicHTMLToken*);
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void processEndOfFile(AtomicHTMLToken*);
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void processGenericRawTextStartTag(AtomicHTMLToken*);
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void processScriptStartTag(AtomicHTMLToken*);
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InsertionMode insertionMode() const { return m_insertionMode; }
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void setInsertionMode(InsertionMode mode) { m_insertionMode = mode; }
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class FragmentParsingContext {
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WTF_MAKE_NONCOPYABLE(FragmentParsingContext);
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DISALLOW_ALLOCATION();
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public:
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FragmentParsingContext();
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FragmentParsingContext(DocumentFragment*, Element* contextElement);
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~FragmentParsingContext();
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DocumentFragment* fragment() const { return m_fragment; }
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private:
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RawPtr<DocumentFragment> m_fragment;
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};
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#if ENABLE(ASSERT)
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bool m_isAttached;
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#endif
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FragmentParsingContext m_fragmentContext;
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HTMLConstructionSite m_tree;
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode
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InsertionMode m_insertionMode;
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#original-insertion-mode
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InsertionMode m_originalInsertionMode;
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// We access parser because HTML5 spec requires that we be able to change the state of the tokenizer
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// from within parser actions. We also need it to track the current position.
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RawPtr<HTMLDocumentParser> m_parser;
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RefPtr<Element> m_scriptToProcess; // <script> tag which needs processing before resuming the parser.
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TextPosition m_scriptToProcessStartPosition; // Starting line number of the script tag needing processing.
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};
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}
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#endif
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