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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_TESTING_TEST_GL_SURFACE_H_
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#define FLUTTER_TESTING_TEST_GL_SURFACE_H_
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#include <cstdint>
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#include "flutter/fml/macros.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrDirectContext.h"
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namespace flutter {
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namespace testing {
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class TestGLSurface {
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public:
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explicit TestGLSurface(SkISize surface_size);
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~TestGLSurface();
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const SkISize& GetSurfaceSize() const;
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bool MakeCurrent();
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bool ClearCurrent();
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bool Present();
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uint32_t GetFramebuffer(uint32_t width, uint32_t height) const;
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bool MakeResourceCurrent();
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void* GetProcAddress(const char* name) const;
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sk_sp<SkSurface> GetOnscreenSurface();
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sk_sp<GrDirectContext> GetGrContext();
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sk_sp<GrDirectContext> CreateGrContext();
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sk_sp<SkImage> GetRasterSurfaceSnapshot();
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uint32_t GetWindowFBOId() const;
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private:
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// Importing the EGL.h pulls in platform headers which are problematic
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// (especially X11 which #defineds types like Bool). Any TUs importing
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// this header then become susceptible to failures because of platform
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// specific craziness. Don't expose EGL internals via this header.
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using EGLDisplay = void*;
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using EGLContext = void*;
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using EGLSurface = void*;
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const SkISize surface_size_;
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EGLDisplay display_;
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EGLContext onscreen_context_;
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EGLContext offscreen_context_;
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EGLSurface onscreen_surface_;
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EGLSurface offscreen_surface_;
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sk_sp<GrDirectContext> context_;
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FML_DISALLOW_COPY_AND_ASSIGN(TestGLSurface);
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};
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} // namespace testing
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} // namespace flutter
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#endif // FLUTTER_TESTING_TEST_GL_SURFACE_H_
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