Brian Osman 0a7155d4e1
Disable linear blending, use SkColorSpaceXformCanvas instead (#4355)
This retains gamut correction (adjusting colors for screens with different capabilities), but does all blending and interpolation with sRGB-encoded values. That matches the behavior expected by most users, as well as the behavior of nearly all other systems. It also greatly simplifies the EGL code.

A future Skia change will make this behavior more of a first-class citizen, so some of these implementation details will change again, but the behavior will not. The bulk of this change (elimination of complication from the GL surface code) is permanent - it's just the SkColorSpaceXformCanvas that will be replaced.
2017-11-14 13:33:26 -05:00
2017-11-10 12:57:20 -05:00
2017-01-20 13:40:45 -08:00
2017-11-10 12:57:20 -05:00
2016-09-14 10:25:19 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.

Community

Join us in our Gitter chat room or join our mailing list, flutter-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%