skia-flutter-autoroll 0a50e0846a
Roll src/third_party/skia ee1c8a733e5b..a753d1a3475d (16 commits) (#7930)
https://skia.googlesource.com/skia.git/%2Blog/ee1c8a733e5b..a753d1a3475d

git log ee1c8a733e5b31f645bee91ca500b9f6213de77e..a753d1a3475dcae3ca80fcfffed30c0cc25a349b --date=short --no-merges --format=%ad %ae %s
2019-02-22 fmalita@chromium.org Reland "[skottie] Add tritone layer effect support"
2019-02-22 jvanverth@google.com Disable fontscaler GM on Intel Vulkan
2019-02-22 skia-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/externals/swiftshader e53533d6fdf9..d2452555986f (2 commits)
2019-02-22 reed@google.com add gm to test backdrop blurs and clipping/hintrects
2019-02-22 herb@google.com Change SDFT to use a bulk api for the callback
2019-02-22 fmalita@chromium.org Revert "[skottie] Add tritone layer effect support"
2019-02-21 fmalita@chromium.org [skottie] Add tritone layer effect support
2019-02-22 halcanary@google.com SkShaper/public.bzl fix
2019-02-22 bungeman@google.com Compare to the correct hinting.
2019-02-22 halcanary@google.com tools: bin/sync just alias for git-sync-deps now
2019-02-22 jvanverth@google.com Disable tests on more Vulkan bots
2019-02-22 skia-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/externals/swiftshader 8a718cb58343..e53533d6fdf9 (2 commits)
2019-02-22 halcanary@google.com ICU: fix windows: dll to dat
2019-02-04 scroggo@google.com Allow setting an SkColorSpace on SkAnimatedImage
2019-02-22 skia-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/externals/swiftshader 7aafb27453d3..8a718cb58343 (2 commits)
2019-02-22 benjaminwagner@google.com [infra] Remove Ubuntu17 jobs

The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (jvanverth@google.com), and stop
the roller if necessary.
2019-02-22 19:10:21 -05:00
2018-04-13 15:46:54 -07:00
2019-02-21 16:53:20 -08:00
2018-12-14 14:08:43 -08:00
2018-11-06 17:15:11 -08:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%