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https://github.com/flutter/flutter.git
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Merge most of it into RenderBox. Only RenderBoxes can have layers now. This also meant a bit of code could be cleaned up since some virtuals (e.g. updateFromStyle) are no longer needed since they're only called on RenderBoxes. collectSelfPaintingLayers is the only bit that's moved into RenderBoxModelObject instead of RenderBox. That's because we need to be able to recurse down into RenderInlines since they may contain RenderBoxes that have selfPaintingLayers. R=abarth@chromium.org Review URL: https://codereview.chromium.org/953673002
207 lines
7.0 KiB
C++
207 lines
7.0 KiB
C++
/*
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* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
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* Copyright (C) 2013 Intel Corporation. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODE_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODE_H_
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#include "sky/engine/core/rendering/RenderBox.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class RenderLayer;
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class RenderStyle;
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class RenderLayerStackingNode {
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WTF_MAKE_NONCOPYABLE(RenderLayerStackingNode);
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public:
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explicit RenderLayerStackingNode(RenderLayer*);
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~RenderLayerStackingNode();
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unsigned zIndex() const { return renderer()->style()->zIndex(); }
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// A stacking context is a layer that has a non-auto z-index.
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bool isStackingContext() const { return !renderer()->style()->hasAutoZIndex(); }
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// Update our normal and z-index lists.
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void updateLayerListsIfNeeded();
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bool zOrderListsDirty() const { return m_zOrderListsDirty; }
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void dirtyZOrderLists();
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void updateZOrderLists();
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void clearZOrderLists();
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void dirtyStackingContextZOrderLists();
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bool hasPositiveZOrderList() const { return zOrderList() && zOrderList()->size(); }
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// FIXME: should check for dirtiness here?
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bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }
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void updateIsNormalFlowOnly();
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bool normalFlowListDirty() const { return m_normalFlowListDirty; }
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void dirtyNormalFlowList();
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void updateStackingNodesAfterStyleChange(const RenderStyle* oldStyle);
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RenderLayerStackingNode* ancestorStackingContextNode() const;
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// Gets the enclosing stacking context for this node, possibly the node
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// itself, if it is a stacking context.
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RenderLayerStackingNode* enclosingStackingContextNode() { return isStackingContext() ? this : ancestorStackingContextNode(); }
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RenderLayer* layer() const { return m_layer; }
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#if ENABLE(ASSERT)
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bool layerListMutationAllowed() const { return m_layerListMutationAllowed; }
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void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; }
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#endif
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private:
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friend class RenderLayerStackingNodeIterator;
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friend class RenderLayerStackingNodeReverseIterator;
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friend class RenderTreeAsText;
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Vector<RenderLayerStackingNode*>* zOrderList() const
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{
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ASSERT(!m_zOrderListsDirty);
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ASSERT(isStackingContext() || !m_zOrderList);
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return m_zOrderList.get();
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}
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Vector<RenderLayerStackingNode*>* normalFlowList() const
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{
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ASSERT(!m_normalFlowListDirty);
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return m_normalFlowList.get();
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}
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void rebuildZOrderLists();
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void collectLayers(OwnPtr<Vector<RenderLayerStackingNode*> >& zOrderList);
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#if ENABLE(ASSERT)
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bool isInStackingParentZOrderLists() const;
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bool isInStackingParentNormalFlowList() const;
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void updateStackingParentForZOrderLists(RenderLayerStackingNode* stackingParent);
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void updateStackingParentForNormalFlowList(RenderLayerStackingNode* stackingParent);
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void setStackingParent(RenderLayerStackingNode* stackingParent) { m_stackingParent = stackingParent; }
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#endif
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bool shouldBeNormalFlowOnly() const;
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void updateNormalFlowList();
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bool isDirtyStackingContext() const { return m_zOrderListsDirty && isStackingContext(); }
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// FIXME: Investigate changing this to Renderbox.
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RenderBox* renderer() const;
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RenderLayer* m_layer;
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// m_zOrderList holds a sorted list of all the descendant nodes within
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// that have z-indices of 0 or greater (auto will count as 0).
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OwnPtr<Vector<RenderLayerStackingNode*> > m_zOrderList;
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// This list contains child nodes that cannot create stacking contexts.
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OwnPtr<Vector<RenderLayerStackingNode*> > m_normalFlowList;
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unsigned m_zOrderListsDirty : 1;
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unsigned m_normalFlowListDirty: 1;
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unsigned m_isNormalFlowOnly : 1;
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#if ENABLE(ASSERT)
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unsigned m_layerListMutationAllowed : 1;
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RenderLayerStackingNode* m_stackingParent;
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#endif
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};
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inline void RenderLayerStackingNode::clearZOrderLists()
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{
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ASSERT(!isStackingContext());
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#if ENABLE(ASSERT)
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updateStackingParentForZOrderLists(0);
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#endif
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m_zOrderList.clear();
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}
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inline void RenderLayerStackingNode::updateZOrderLists()
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{
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if (!m_zOrderListsDirty)
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return;
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if (!isStackingContext()) {
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clearZOrderLists();
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m_zOrderListsDirty = false;
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return;
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}
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rebuildZOrderLists();
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}
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#if ENABLE(ASSERT)
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class LayerListMutationDetector {
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public:
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explicit LayerListMutationDetector(RenderLayerStackingNode* stackingNode)
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: m_stackingNode(stackingNode)
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, m_previousMutationAllowedState(stackingNode->layerListMutationAllowed())
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{
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m_stackingNode->setLayerListMutationAllowed(false);
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}
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~LayerListMutationDetector()
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{
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m_stackingNode->setLayerListMutationAllowed(m_previousMutationAllowedState);
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}
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private:
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RenderLayerStackingNode* m_stackingNode;
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bool m_previousMutationAllowedState;
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};
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#endif
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODE_H_
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