Collin Jackson dc859ca28e Revert "MultiChildRenderObjectWrapper should take an Iterable instead of a List"
This reverts commit 7592213df29066cd357eaa4fffe4a19ed3bae189.
2015-09-14 14:59:04 -07:00

240 lines
8.2 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:sky/src/rendering/box.dart';
import 'package:sky/src/rendering/object.dart';
/// Parent data for use with [RenderStack]
class StackParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> {
/// The offset of the child's top edge from the top of the stack
double top;
/// The offset of the child's right edge from the right of the stack
double right;
/// The offset of the child's bottom edge from the bottom of the stack
double bottom;
/// The offset of the child's left edge from the left of the stack
double left;
void merge(StackParentData other) {
if (other.top != null)
top = other.top;
if (other.right != null)
right = other.right;
if (other.bottom != null)
bottom = other.bottom;
if (other.left != null)
left = other.left;
super.merge(other);
}
/// Whether this child is considered positioned
///
/// A child is positioned if any of the top, right, bottom, or left offsets
/// are non-null. Positioned children do not factor into determining the size
/// of the stack but are instead placed relative to the non-positioned
/// children in the stack.
bool get isPositioned => top != null || right != null || bottom != null || left != null;
String toString() => '${super.toString()}; top=$top; right=$right; bottom=$bottom, left=$left';
}
/// Implements the stack layout algorithm
///
/// In a stack layout, the children are positioned on top of each other in the
/// order in which they appear in the child list. First, the non-positioned
/// children (those with null values for top, right, bottom, and left) are
/// layed out and placed in the upper-left corner of the stack. The stack is
/// then sized to enclose all of the non-positioned children. If there are no
/// non-positioned children, the stack becomes as large as possible.
///
/// Next, the positioned children are laid out. If a child has top and bottom
/// values that are both non-null, the child is given a fixed height determined
/// by deflating the width of the stack by the sum of the top and bottom values.
/// Similarly, if the child has rigth and left values that are both non-null,
/// the child is given a fixed width. Otherwise, the child is given unbounded
/// space in the non-fixed dimensions.
///
/// Once the child is laid out, the stack positions the child according to the
/// top, right, bottom, and left offsets. For example, if the top value is 10.0,
/// the top edge of the child will be placed 10.0 pixels from the top edge of
/// the stack. If the child extends beyond the bounds of the stack, the stack
/// will clip the child's painting to the bounds of the stack.
class RenderStack extends RenderBox with ContainerRenderObjectMixin<RenderBox, StackParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, StackParentData> {
RenderStack({
List<RenderBox> children
}) {
addAll(children);
}
bool _hasVisualOverflow = false;
void setupParentData(RenderBox child) {
if (child.parentData is! StackParentData)
child.parentData = new StackParentData();
}
double getMinIntrinsicWidth(BoxConstraints constraints) {
double width = constraints.minWidth;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned)
width = math.max(width, child.getMinIntrinsicWidth(constraints));
child = child.parentData.nextSibling;
}
assert(width == constraints.constrainWidth(width));
return width;
}
double getMaxIntrinsicWidth(BoxConstraints constraints) {
bool hasNonPositionedChildren = false;
double width = constraints.minWidth;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned) {
hasNonPositionedChildren = true;
width = math.max(width, child.getMaxIntrinsicWidth(constraints));
}
child = child.parentData.nextSibling;
}
if (!hasNonPositionedChildren)
return constraints.constrainWidth();
assert(width == constraints.constrainWidth(width));
return width;
}
double getMinIntrinsicHeight(BoxConstraints constraints) {
double height = constraints.minHeight;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned)
height = math.max(height, child.getMinIntrinsicHeight(constraints));
child = child.parentData.nextSibling;
}
assert(height == constraints.constrainHeight(height));
return height;
}
double getMaxIntrinsicHeight(BoxConstraints constraints) {
bool hasNonPositionedChildren = false;
double height = constraints.minHeight;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned) {
hasNonPositionedChildren = true;
height = math.max(height, child.getMaxIntrinsicHeight(constraints));
}
child = child.parentData.nextSibling;
}
if (!hasNonPositionedChildren)
return constraints.constrainHeight();
assert(height == constraints.constrainHeight(height));
return height;
}
double computeDistanceToActualBaseline(TextBaseline baseline) {
return defaultComputeDistanceToHighestActualBaseline(baseline);
}
void performLayout() {
_hasVisualOverflow = false;
bool hasNonPositionedChildren = false;
double width = 0.0;
double height = 0.0;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
final StackParentData parentData = child.parentData;
if (!parentData.isPositioned) {
hasNonPositionedChildren = true;
child.layout(constraints, parentUsesSize: true);
parentData.position = Point.origin;
final Size childSize = child.size;
width = math.max(width, childSize.width);
height = math.max(height, childSize.height);
}
child = parentData.nextSibling;
}
if (hasNonPositionedChildren)
size = new Size(width, height);
else
size = constraints.biggest;
assert(!size.isInfinite);
assert(size.width == constraints.constrainWidth(width));
assert(size.height == constraints.constrainHeight(height));
child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
final StackParentData childData = child.parentData;
if (childData.isPositioned) {
BoxConstraints childConstraints = const BoxConstraints();
if (childData.left != null && childData.right != null)
childConstraints = childConstraints.tightenWidth(size.width - childData.right - childData.left);
if (childData.top != null && childData.bottom != null)
childConstraints = childConstraints.tightenHeight(size.height - childData.bottom - childData.top);
child.layout(childConstraints, parentUsesSize: true);
double x = 0.0;
if (childData.left != null)
x = childData.left;
else if (childData.right != null)
x = size.width - childData.right - child.size.width;
if (x < 0.0 || x + child.size.width > size.width)
_hasVisualOverflow = true;
double y = 0.0;
if (childData.top != null)
y = childData.top;
else if (childData.bottom != null)
y = size.height - childData.bottom - child.size.height;
if (y < 0.0 || y + child.size.height > size.height)
_hasVisualOverflow = true;
childData.position = new Point(x, y);
}
child = childData.nextSibling;
}
}
void hitTestChildren(HitTestResult result, { Point position }) {
defaultHitTestChildren(result, position: position);
}
void paint(PaintingContext context, Offset offset) {
if (_hasVisualOverflow) {
context.canvas.save();
context.canvas.clipRect(offset & size);
defaultPaint(context, offset);
context.canvas.restore();
} else {
defaultPaint(context, offset);
}
}
}