Currently, the Linux embedder does not handle window exposure events. This is typically not a problem for users who use compositing window managers, since they keep the display buffers even if the window is completely covered. However, for users that don't use a compositor, the window will not be redrawn by the engine if it was previously covered until another event triggers the redraw. This patch implements the GtkWidget draw callback to handle window exposure events. The callback doesn't actually draw anything, it just schedule a frame for drawing by the engine. The engine doesn't support exposure events, so instead, we force redraw by sending a window metrics event of the same geometry. Since the geometry didn't change, only a frame will be scheduled.
Flutter Engine
Flutter is Google's mobile app SDK for crafting high-quality native interfaces in record time. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.
Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.