flutter_flutter/shell/platform/windows/angle_surface_manager.cc
James Clarke d0d6a4c236
Refactor Win32FlutterWindow in preparation for UWP windowing implementation (#18878)
* Add flutter_windows_view and window_binding_handler

Switch input handling infra to FlutterWindowsView

win32_flutter_window implement WindowBindingHandler

Strip unneeded functionality from win32flutterwindow

Fulfill WindowBindingHandler interface in Win32FlutterWindow

Add implementations for missing input handling in Win32FlutterWindow

Cleanup dead code

Correctly hook up rendering again

Fix resizing

clang-format

Fix clipboard

Cleanup

Rename

Add comments

cleanup

* clang-format

* CR Feedback

* clang-format; gn format

* Fix licensing

* CR feedback

* CR feedback

* CR feedback

* Git rid of unnecessar :: prefixes

* Extract WindowBindingHandlerDelegate as an interface

* Missing file

* Extract physical window bounds as a struct

* CR Feedback

* CR feedback

* clang-format

Co-authored-by: Stuart Morgan <stuartmorgan@google.com>
2020-07-07 06:49:51 -07:00

231 lines
7.4 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/windows/angle_surface_manager.h"
#include <iostream>
namespace flutter {
AngleSurfaceManager::AngleSurfaceManager()
: egl_config_(nullptr),
egl_display_(EGL_NO_DISPLAY),
egl_context_(EGL_NO_CONTEXT) {
initialize_succeeded_ = Initialize();
}
AngleSurfaceManager::~AngleSurfaceManager() {
CleanUp();
}
bool AngleSurfaceManager::Initialize() {
const EGLint configAttributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE};
const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE};
const EGLint default_display_attributes[] = {
// These are prefered display attributes and request ANGLE's D3D11
// renderer. eglInitialize will only succeed with these attributes if the
// hardware supports D3D11 Feature Level 10_0+.
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that will
// enable ANGLE to automatically call the IDXGIDevice3::Trim method on
// behalf of the application when it gets suspended.
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
const EGLint fl9_3_display_attributes[] = {
// These are used to request ANGLE's D3D11 renderer, with D3D11 Feature
// Level 9_3.
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
9,
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
3,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
const EGLint warp_display_attributes[] = {
// These attributes request D3D11 WARP (software rendering fallback) as a
// last resort.
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
EGL_TRUE,
EGL_NONE,
};
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (!eglGetPlatformDisplayEXT) {
std::cerr << "EGL: eglGetPlatformDisplayEXT not available" << std::endl;
return false;
}
// Try to initialize EGL to D3D11 Feature Level 10_0+.
egl_display_ =
eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
default_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
std::cerr << "EGL: Failed to get a compatible EGLdisplay" << std::endl;
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
// If above failed, try to initialize EGL to D3D11 Feature Level 9_3, if
// 10_0+ is unavailable.
egl_display_ =
eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
fl9_3_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
std::cerr << "EGL: Failed to get a compatible 9.3 EGLdisplay"
<< std::endl;
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
// If all else fails, attempt D3D11 Feature Level 11_0 on WARP as a last
// resort
egl_display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
EGL_DEFAULT_DISPLAY,
warp_display_attributes);
if (egl_display_ == EGL_NO_DISPLAY) {
std::cerr << "EGL: Failed to get a compatible WARP EGLdisplay"
<< std::endl;
return false;
}
if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
std::cerr << "EGL: Failed to initialize EGL" << std::endl;
return false;
}
}
}
EGLint numConfigs = 0;
if ((eglChooseConfig(egl_display_, configAttributes, &egl_config_, 1,
&numConfigs) == EGL_FALSE) ||
(numConfigs == 0)) {
std::cerr << "EGL: Failed to choose first context" << std::endl;
return false;
}
egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT,
display_context_attributes);
if (egl_context_ == EGL_NO_CONTEXT) {
std::cerr << "EGL: Failed to create EGL context" << std::endl;
return false;
}
egl_resource_context_ = eglCreateContext(
egl_display_, egl_config_, egl_context_, display_context_attributes);
if (egl_resource_context_ == EGL_NO_CONTEXT) {
std::cerr << "EGL: Failed to create EGL resource context" << std::endl;
return false;
}
return true;
}
void AngleSurfaceManager::CleanUp() {
EGLBoolean result = EGL_FALSE;
if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) {
result = eglDestroyContext(egl_display_, egl_context_);
egl_context_ = EGL_NO_CONTEXT;
if (result == EGL_FALSE) {
std::cerr << "EGL: Failed to destroy context" << std::endl;
}
}
if (egl_display_ != EGL_NO_DISPLAY &&
egl_resource_context_ != EGL_NO_CONTEXT) {
result = eglDestroyContext(egl_display_, egl_resource_context_);
egl_resource_context_ = EGL_NO_CONTEXT;
if (result == EGL_FALSE) {
std::cerr << "EGL: Failed to destroy resource context" << std::endl;
}
}
if (egl_display_ != EGL_NO_DISPLAY) {
eglTerminate(egl_display_);
egl_display_ = EGL_NO_DISPLAY;
}
}
bool AngleSurfaceManager::CreateSurface(WindowsRenderTarget* render_target) {
if (!render_target || !initialize_succeeded_) {
return false;
}
EGLSurface surface = EGL_NO_SURFACE;
const EGLint surfaceAttributes[] = {EGL_NONE};
surface = eglCreateWindowSurface(
egl_display_, egl_config_,
static_cast<EGLNativeWindowType>(std::get<HWND>(*render_target)),
surfaceAttributes);
if (surface == EGL_NO_SURFACE) {
std::cerr << "Surface creation failed." << std::endl;
}
render_surface_ = surface;
return true;
}
void AngleSurfaceManager::GetSurfaceDimensions(EGLint* width, EGLint* height) {
if (render_surface_ == EGL_NO_SURFACE || !initialize_succeeded_) {
width = 0;
height = 0;
return;
}
eglQuerySurface(egl_display_, render_surface_, EGL_WIDTH, width);
eglQuerySurface(egl_display_, render_surface_, EGL_HEIGHT, height);
}
void AngleSurfaceManager::DestroySurface() {
if (egl_display_ != EGL_NO_DISPLAY && render_surface_ != EGL_NO_SURFACE) {
eglDestroySurface(egl_display_, render_surface_);
}
render_surface_ = EGL_NO_SURFACE;
}
bool AngleSurfaceManager::MakeCurrent() {
return (eglMakeCurrent(egl_display_, render_surface_, render_surface_,
egl_context_) == EGL_TRUE);
}
bool AngleSurfaceManager::ClearContext() {
return (eglMakeCurrent(egl_display_, nullptr, nullptr, egl_context_) ==
EGL_TRUE);
}
bool AngleSurfaceManager::MakeResourceCurrent() {
return (eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
egl_resource_context_) == EGL_TRUE);
}
EGLBoolean AngleSurfaceManager::SwapBuffers() {
return (eglSwapBuffers(egl_display_, render_surface_));
}
} // namespace flutter