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Making progress towards document all public APIs in material.dart. We're still missing a few odds and ends (as well as missing docs in tabs.dart, tooltip.dart, and two_level_list.dart).
474 lines
16 KiB
Dart
474 lines
16 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:flutter/widgets.dart';
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import 'material.dart';
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import 'theme.dart';
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const double _kLinearProgressIndicatorHeight = 6.0;
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const double _kMinCircularProgressIndicatorSize = 36.0;
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const double _kCircularProgressIndicatorStrokeWidth = 4.0;
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// TODO(hansmuller): implement the support for buffer indicator
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/// A base class for material design progress indicators
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///
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/// This widget cannot be instantiated directly. For a linear progress
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/// indicator, see [LinearProgressIndicator]. For a circular progress indicator,
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/// see [CircularProgressIndicator].
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///
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/// See also:
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///
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/// * <https://www.google.com/design/spec/components/progress-activity.html>
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abstract class ProgressIndicator extends StatefulWidget {
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/// Creates a progress indicator.
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///
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/// The [value] argument can be either null (corresponding to an indeterminate
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/// progress indcator) or non-null (corresponding to a determinate progress
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/// indicator). See [value] for details.
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ProgressIndicator({
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Key key,
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this.value,
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this.backgroundColor,
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this.valueColor
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}) : super(key: key);
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/// If non-null, the value of this progress indicator with 0.0 corresponding
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/// to no progress having been made and 1.0 corresponding to all the progress
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/// having been made.
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///
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/// If null, this progress indicator is indeterminate, which means the
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/// indicator displays a predetermined animation that does not indicator how
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/// much actual progress is being made.
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final double value;
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/// The progress indicator's background color. If null, the background color is
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/// the current theme's backgroundColor.
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final Color backgroundColor;
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/// The indicator's color is the animation's value. To specify a constant
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/// color use: `new AlwaysStoppedAnimation<Color>(color)`.
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///
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/// If null, the progress indicator is rendered with the current theme's primaryColor.
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final Animation<Color> valueColor;
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Color _getBackgroundColor(BuildContext context) => backgroundColor ?? Theme.of(context).backgroundColor;
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Color _getValueColor(BuildContext context) => valueColor?.value ?? Theme.of(context).primaryColor;
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@override
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void debugFillDescription(List<String> description) {
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super.debugFillDescription(description);
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description.add('${(value.clamp(0.0, 1.0) * 100.0).toStringAsFixed(1)}%');
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}
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}
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class _LinearProgressIndicatorPainter extends CustomPainter {
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const _LinearProgressIndicatorPainter({
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this.backgroundColor,
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this.valueColor,
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this.value,
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this.animationValue
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});
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final Color backgroundColor;
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final Color valueColor;
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final double value;
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final double animationValue;
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@override
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void paint(Canvas canvas, Size size) {
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Paint paint = new Paint()
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..color = backgroundColor
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..style = PaintingStyle.fill;
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canvas.drawRect(Point.origin & size, paint);
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paint.color = valueColor;
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if (value != null) {
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double width = value.clamp(0.0, 1.0) * size.width;
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canvas.drawRect(Point.origin & new Size(width, size.height), paint);
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} else {
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double startX = size.width * (1.5 * animationValue - 0.5);
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double endX = startX + 0.5 * size.width;
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double x = startX.clamp(0.0, size.width);
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double width = endX.clamp(0.0, size.width) - x;
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canvas.drawRect(new Point(x, 0.0) & new Size(width, size.height), paint);
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}
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}
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@override
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bool shouldRepaint(_LinearProgressIndicatorPainter oldPainter) {
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return oldPainter.backgroundColor != backgroundColor
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|| oldPainter.valueColor != valueColor
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|| oldPainter.value != value
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|| oldPainter.animationValue != animationValue;
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}
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}
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/// A material design linear progress indicator.
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///
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/// A widget that shows progress along a line. There are two kinds of linear
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/// progress indicators:
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///
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/// * _Determinate_. Determinate progress indicators have a specific value at
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/// each point in time, and the value should increase monotonically from 0.0
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/// to 1.0, at which time the indicator is complete. To create a determinate
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/// progress indicator, use a non-null [value] between 0.0 and 1.0.
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/// * _Indeterminate_. Indeterminate progress indicators do not have a specific
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/// value at each point in time and instead indicate that progress is being
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/// made without indicating how much progress remains. To create an
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/// indeterminate progress indicator, use a null [value].
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///
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/// See also:
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///
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/// * [CircularProgressIndicator]
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/// * <https://www.google.com/design/spec/components/progress-activity.html#progress-activity-types-of-indicators>
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class LinearProgressIndicator extends ProgressIndicator {
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/// Creates a linear progress indicator.
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///
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/// The [value] argument can be either null (corresponding to an indeterminate
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/// progress indcator) or non-null (corresponding to a determinate progress
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/// indicator). See [value] for details.
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LinearProgressIndicator({
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Key key,
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double value
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}) : super(key: key, value: value);
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@override
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_LinearProgressIndicatorState createState() => new _LinearProgressIndicatorState();
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}
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class _LinearProgressIndicatorState extends State<LinearProgressIndicator> {
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Animation<double> _animation;
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AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = new AnimationController(
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duration: const Duration(milliseconds: 1500)
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)..repeat();
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_animation = new CurvedAnimation(parent: _controller, curve: Curves.fastOutSlowIn);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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Widget _buildIndicator(BuildContext context, double animationValue) {
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return new Container(
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constraints: new BoxConstraints.tightFor(
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width: double.INFINITY,
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height: _kLinearProgressIndicatorHeight
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),
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child: new CustomPaint(
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painter: new _LinearProgressIndicatorPainter(
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backgroundColor: config._getBackgroundColor(context),
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valueColor: config._getValueColor(context),
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value: config.value, // may be null
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animationValue: animationValue // ignored if config.value is not null
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)
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)
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);
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}
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@override
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Widget build(BuildContext context) {
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if (config.value != null)
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return _buildIndicator(context, _animation.value);
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return new AnimatedBuilder(
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animation: _animation,
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builder: (BuildContext context, Widget child) {
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return _buildIndicator(context, _animation.value);
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}
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);
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}
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}
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class _CircularProgressIndicatorPainter extends CustomPainter {
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static const double _kTwoPI = math.PI * 2.0;
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static const double _kEpsilon = .001;
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// Canavs.drawArc(r, 0, 2*PI) doesn't draw anything, so just get close.
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static const double _kSweep = _kTwoPI - _kEpsilon;
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static const double _kStartAngle = -math.PI / 2.0;
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_CircularProgressIndicatorPainter({
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this.valueColor,
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double value,
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double headValue,
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double tailValue,
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int stepValue,
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double rotationValue,
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this.strokeWidth
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}) : this.value = value,
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this.headValue = headValue,
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this.tailValue = tailValue,
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this.stepValue = stepValue,
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this.rotationValue = rotationValue,
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arcStart = value != null
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? _kStartAngle
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: _kStartAngle + tailValue * 3 / 2 * math.PI + rotationValue * math.PI * 1.7 - stepValue * 0.8 * math.PI,
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arcSweep = value != null
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? value.clamp(0.0, 1.0) * _kSweep
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: math.max(headValue * 3 / 2 * math.PI - tailValue * 3 / 2 * math.PI, _kEpsilon);
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final Color valueColor;
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final double value;
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final double headValue;
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final double tailValue;
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final int stepValue;
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final double rotationValue;
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final double strokeWidth;
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final double arcStart;
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final double arcSweep;
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@override
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void paint(Canvas canvas, Size size) {
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Paint paint = new Paint()
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..color = valueColor
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..strokeWidth = strokeWidth
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..style = PaintingStyle.stroke;
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if (value == null) // Indeterminate
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paint.strokeCap = StrokeCap.square;
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Path path = new Path()
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..arcTo(Point.origin & size, arcStart, arcSweep, false);
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canvas.drawPath(path, paint);
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}
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@override
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bool shouldRepaint(_CircularProgressIndicatorPainter oldPainter) {
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return oldPainter.valueColor != valueColor
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|| oldPainter.value != value
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|| oldPainter.headValue != headValue
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|| oldPainter.tailValue != tailValue
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|| oldPainter.stepValue != stepValue
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|| oldPainter.rotationValue != rotationValue
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|| oldPainter.strokeWidth != strokeWidth;
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}
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}
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/// A material design circular progress indicator.
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///
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/// A widget that shows progress along a circle. There are two kinds of circular
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/// progress indicators:
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///
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/// * _Determinate_. Determinate progress indicators have a specific value at
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/// each point in time, and the value should increase monotonically from 0.0
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/// to 1.0, at which time the indicator is complete. To create a determinate
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/// progress indicator, use a non-null [value] between 0.0 and 1.0.
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/// * _Indeterminate_. Indeterminate progress indicators do not have a specific
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/// value at each point in time and instead indicate that progress is being
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/// made without indicating how much progress remains. To create an
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/// indeterminate progress indicator, use a null [value].
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///
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/// See also:
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///
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/// * [LinearProgressIndicator]
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/// * <https://www.google.com/design/spec/components/progress-activity.html#progress-activity-types-of-indicators>
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class CircularProgressIndicator extends ProgressIndicator {
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/// Creates a circular progress indicator.
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///
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/// The [value] argument can be either null (corresponding to an indeterminate
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/// progress indcator) or non-null (corresponding to a determinate progress
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/// indicator). See [value] for details.
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CircularProgressIndicator({
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Key key,
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double value,
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Color backgroundColor,
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Animation<Color> valueColor
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}) : super(key: key, value: value, backgroundColor: backgroundColor, valueColor: valueColor);
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@override
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_CircularProgressIndicatorState createState() => new _CircularProgressIndicatorState();
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}
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// Tweens used by circular progress indicator
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final Animatable<double> _kStrokeHeadTween = new CurveTween(
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curve: new Interval(0.0, 0.5, curve: Curves.fastOutSlowIn)
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).chain(new CurveTween(
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curve: new SawTooth(5)
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));
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final Animatable<double> _kStrokeTailTween = new CurveTween(
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curve: new Interval(0.5, 1.0, curve: Curves.fastOutSlowIn)
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).chain(new CurveTween(
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curve: new SawTooth(5)
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));
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final Animatable<int> _kStepTween = new StepTween(begin: 0, end: 5);
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final Animatable<double> _kRotationTween = new CurveTween(curve: new SawTooth(5));
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class _CircularProgressIndicatorState extends State<CircularProgressIndicator> {
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AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = new AnimationController(
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duration: const Duration(milliseconds: 6666)
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)..repeat();
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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Widget _buildIndicator(BuildContext context, double headValue, double tailValue, int stepValue, double rotationValue) {
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return new Container(
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constraints: new BoxConstraints(
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minWidth: _kMinCircularProgressIndicatorSize,
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minHeight: _kMinCircularProgressIndicatorSize
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),
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child: new CustomPaint(
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painter: new _CircularProgressIndicatorPainter(
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valueColor: config._getValueColor(context),
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value: config.value, // may be null
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headValue: headValue, // remaining arguments are ignored if config.value is not null
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tailValue: tailValue,
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stepValue: stepValue,
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rotationValue: rotationValue,
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strokeWidth: _kCircularProgressIndicatorStrokeWidth
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)
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)
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);
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}
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@override
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Widget build(BuildContext context) {
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if (config.value != null)
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return _buildIndicator(context, 0.0, 0.0, 0, 0.0);
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return new AnimatedBuilder(
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animation: _controller,
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builder: (BuildContext context, Widget child) {
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return _buildIndicator(
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context,
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_kStrokeHeadTween.evaluate(_controller),
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_kStrokeTailTween.evaluate(_controller),
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_kStepTween.evaluate(_controller),
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_kRotationTween.evaluate(_controller)
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);
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}
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);
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}
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}
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class _RefreshProgressIndicatorPainter extends _CircularProgressIndicatorPainter {
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_RefreshProgressIndicatorPainter({
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Color valueColor,
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double value,
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double headValue,
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double tailValue,
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int stepValue,
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double rotationValue,
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double strokeWidth
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}) : super(
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valueColor: valueColor,
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value: value,
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headValue: headValue,
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tailValue: tailValue,
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stepValue: stepValue,
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rotationValue: rotationValue,
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strokeWidth: strokeWidth
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);
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void paintArrowhead(Canvas canvas, Size size) {
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// ux, uy: a unit vector whose direction parallels the base of the arrowhead.
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// Note that -ux, uy points in the direction the arrowhead points.
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final double arcEnd = arcStart + arcSweep;
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final double ux = math.cos(arcEnd);
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final double uy = math.sin(arcEnd);
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assert(size.width == size.height);
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final double radius = size.width / 2.0;
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final double arrowHeadRadius = strokeWidth * 1.5;
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final double innerRadius = radius - arrowHeadRadius;
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final double outerRadius = radius + arrowHeadRadius;
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Path path = new Path()
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..moveTo(radius + ux * innerRadius, radius + uy * innerRadius)
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..lineTo(radius + ux * outerRadius, radius + uy * outerRadius)
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..lineTo(radius + ux * radius + -uy * strokeWidth * 2.0, radius + uy * radius + ux * strokeWidth * 2.0)
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..close();
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Paint paint = new Paint()
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..color = valueColor
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..strokeWidth = strokeWidth
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..style = PaintingStyle.fill;
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canvas.drawPath(path, paint);
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}
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@override
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void paint(Canvas canvas, Size size) {
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super.paint(canvas, size);
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paintArrowhead(canvas, size);
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}
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}
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/// An indicator for the progress of refreshing the contents of a widget.
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///
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/// Typically used for swipe-to-refresh interactions. See [RefreshIndicator] for
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/// a complete implementation of swipe-to-refresh driven by a [Scrollable]
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/// widget.
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///
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/// See also:
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///
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/// * [RefreshIndicator]
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class RefreshProgressIndicator extends CircularProgressIndicator {
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/// Creates a refresh progress indicator.
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///
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/// Rather than creating a refresh progress indicator directly, consider using
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/// a [RefreshIndicator] together with a [Scrollable] widget.
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RefreshProgressIndicator({
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Key key,
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double value,
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Color backgroundColor,
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Animation<Color> valueColor
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}) : super(key: key, value: value, backgroundColor: backgroundColor, valueColor: valueColor);
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@override
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_RefreshProgressIndicatorState createState() => new _RefreshProgressIndicatorState();
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}
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class _RefreshProgressIndicatorState extends _CircularProgressIndicatorState {
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static double _kIndicatorSize = 40.0;
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@override
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Widget _buildIndicator(BuildContext context, double headValue, double tailValue, int stepValue, double rotationValue) {
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return new Container(
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width: _kIndicatorSize,
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height: _kIndicatorSize,
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margin: const EdgeInsets.all(4.0), // acommodate the shadow
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child: new Material(
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type: MaterialType.circle,
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color: Theme.of(context).canvasColor,
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elevation: 2,
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child: new Padding(
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padding: const EdgeInsets.all(12.0),
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child: new CustomPaint(
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painter: new _RefreshProgressIndicatorPainter(
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valueColor: config._getValueColor(context),
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value: config.value, // may be null
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headValue: headValue, // remaining arguments are ignored if config.value is not null
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tailValue: tailValue,
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stepValue: stepValue,
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rotationValue: rotationValue,
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strokeWidth: 2.0
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)
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)
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)
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)
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);
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}
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}
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