flutter_flutter/flow/layers/physical_shape_layer.h
Jonah Williams bb2d177d5e
Allow shadows to be colored when physical layer is drawn by engine (#4812)
* pass shadow_color from dart:ui to physical layer

* default shadow color to SK_ColorBLACK

* add doc comments to pushPhysicalShape
2018-03-19 14:16:17 -07:00

52 lines
1.5 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flow {
class PhysicalShapeLayer : public ContainerLayer {
public:
PhysicalShapeLayer();
~PhysicalShapeLayer() override;
void set_path(const SkPath& path);
void set_elevation(float elevation) { elevation_ = elevation; }
void set_color(SkColor color) { color_ = color; }
void set_shadow_color(SkColor shadow_color) { shadow_color_ = shadow_color; }
void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; }
static void DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context) override;
#endif // defined(OS_FUCHSIA)
private:
float elevation_;
SkColor color_;
SkColor shadow_color_;
SkScalar device_pixel_ratio_;
SkPath path_;
bool isRect_;
SkRRect frameRRect_;
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_