Brandon DeRosier 7130c5c3b3 [Impeller] Remove Entity capture/AiksInspector. (flutter/engine#52526)
Resolves https://github.com/flutter/flutter/issues/134748.

This was a really fun experiment. I learned a lot from it, and it genuinely helped me solve some coverage-related problems, but the reality is it was too little too late -- by the time we had this capture system, we had already solved most of the problems that would have benefitted from this.

It's been a few months since I've used or extended the capabilities of this capture system for something, and I don't have the spare time/energy to give it the love it needs to realize the vision I had for it. I still almost exclusively use a combination of native frame captures and print debugging to solve problems.

RIP in peace.
2024-05-03 01:08:22 +00:00
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Engine Testing

This directory contains the infrastructure for running tests on the engine, which are most often run by Flutter's continuous integration (CI) systems.

The tests themselves are located in other directories, closer to the source for each platform, language, and variant. For instance, macOS engine unit tests written in objective C are located in the same directory as the source files, but with a Test suffix added (e.g. "FlutterEngineTest.mm" holds the tests for "FlutterEngine.mm", and they are located in the same directory).

Testing the Engine locally

If you are working on the engine, you will want to be able to run tests locally.

In order to learn the details of how do that, please consult the Flutter Wiki page on the subject.