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* Fixed ChildSceneLayer elevation issue on Fuchsia. ChildSceneLayers would draw on top of stacked Flutter content on Fuchsia if not wrapped up in a Material widget, i.e. a PhysicalShapeLayer. This patch pushes the logic from there to all types of Layers.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/texture_layer.h"
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#include "flutter/flow/texture.h"
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namespace flutter {
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TextureLayer::TextureLayer(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id,
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bool freeze)
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: offset_(offset), size_(size), texture_id_(texture_id), freeze_(freeze) {}
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void TextureLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
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TRACE_EVENT0("flutter", "TextureLayer::Preroll");
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#if defined(OS_FUCHSIA)
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CheckForChildLayerBelow(context);
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#endif
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set_paint_bounds(SkRect::MakeXYWH(offset_.x(), offset_.y(), size_.width(),
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size_.height()));
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}
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void TextureLayer::Paint(PaintContext& context) const {
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TRACE_EVENT0("flutter", "TextureLayer::Paint");
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std::shared_ptr<Texture> texture =
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context.texture_registry.GetTexture(texture_id_);
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if (!texture) {
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TRACE_EVENT_INSTANT0("flutter", "null texture");
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return;
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}
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texture->Paint(*context.leaf_nodes_canvas, paint_bounds(), freeze_,
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context.gr_context);
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}
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} // namespace flutter
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