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This deletes lots of unused code from //ui/gl: *) GLImage and GLFence are not used or likely to be used soon *) GLX/X11/Ozone are not used, Sky doesn't draw to screen on these platforms *) EGL code is used exclusively on Android This also restricts the use of the third_party/khronos headers to only Android builds, where they are used to pick up a few enum values from EGL not present in the NDK's copy of the headers.
Sky
Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and an (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
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For information about using Sky to build apps, please see Getting Started with Sky.
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For information about contributing to Sky, please see CONTRIBUTING.md.
Community
Join us on IRC at #sky on Freenode or join our mailing list,
sky-dev@googlegroups.com.
Description
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
androidapp-frameworkcross-platformdartdart-platformdesktopflutterflutter-packagefuchsiaioslinux-desktopmacosmaterial-designmobilemobile-developmentskiawebweb-frameworkwindows
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